Why won't my map compile?

My map doesn’t seem to be able to compile into a BSP and I don’t really know why. Can you guys decipher this and see what’s wrong? I looked it over and couldn’t find what was wrong.


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\ancubius\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\ancubius\half-life 2\hl2" "C:\Users\Owner\Desktop\Gmod Maps (VMF)\Shooting_Range.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\ancubius\half-life 2\hl2\materials
Loading C:\Users\Owner\Desktop\Gmod Maps (VMF)\Shooting_Range.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\ancubius\half-life 2\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_door_rotating (37.00 2405.00 -235.50) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 77, max 64)
Overlay decals/decalconcretedrain001a at -322.7 -1357.7 -320.0

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\ancubius\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\ancubius\half-life 2\hl2" "C:\Users\Owner\Desktop\Gmod Maps (VMF)\Shooting_Range"

Valve Software - vvis.exe (Jul  7 2010)
4 threads
reading c:\users\owner\desktop\gmod maps (vmf)\Shooting_Range.bsp
Error opening c:\users\owner\desktop\gmod maps (vmf)\Shooting_Range.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\ancubius\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\ancubius\half-life 2\hl2" "C:\Users\Owner\Desktop\Gmod Maps (VMF)\Shooting_Range"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\owner\desktop\gmod maps (vmf)\Shooting_Range.bsp
Error opening c:\users\owner\desktop\gmod maps (vmf)\Shooting_Range.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Owner\Desktop\Gmod Maps (VMF)\Shooting_Range.bsp" "c:\program files (x86)\steam\steamapps\ancubius\half-life 2\hl2\maps\Shooting_Range.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."

Well?

It’s ALWAYS a leak. Just move it inside the map.

Oh, and use [noparse]




[/noparse] tags for compile logs in the future, please. Like so:


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\ancubius\sourcesdk\bin\orang ebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\ancubius\half-life 2\hl2" "C:\Users\Owner\Desktop\Gmod Maps (VMF)\Shooting_Range.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\ancubius\half-life 2\hl2\materials
Loading C:\Users\Owner\Desktop\Gmod Maps (VMF)\Shooting_Range.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\ancubius\half-life 2\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_door_rotating (37.00 2405.00 -235.50) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 77, max 64)
Overlay decals/decalconcretedrain001a at -322.7 -1357.7 -320.0

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\ancubius\sourcesdk\bin\orang ebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\ancubius\half-life 2\hl2" "C:\Users\Owner\Desktop\Gmod Maps (VMF)\Shooting_Range"

Valve Software - vvis.exe (Jul 7 2010)
4 threads
reading c:\users\owner\desktop\gmod maps (vmf)\Shooting_Range.bsp
Error opening c:\users\owner\desktop\gmod maps (vmf)\Shooting_Range.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\ancubius\sourcesdk\bin\orang ebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\ancubius\half-life 2\hl2" "C:\Users\Owner\Desktop\Gmod Maps (VMF)\Shooting_Range"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator 
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\owner\desktop\gmod maps (vmf)\Shooting_Range.bsp
Error opening c:\users\owner\desktop\gmod maps (vmf)\Shooting_Range.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Owner\Desktop\Gmod Maps (VMF)\Shooting_Range.bsp" "c:\program files (x86)\steam\steamapps\ancubius\half-life 2\hl2\maps\Shooting_Range.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

Oh, thank you.

[editline]29th December 2010[/editline]

Okay, I just fixed the leaked func_door_rotating, but now it says there’s a leaked point_spotlight. I cannot find any leaked point_spotlights anywhere. I know it says the location of it here…

****** leaked ****
Entity point_spotlight (26.65 2148.48 -88.49) leaked!**

Can I ask where I can type that in to find out where this “leak” is?

Click on the “Map” dropdown menu and hit “Load Pointfile”. It should take you from some entity to your leak.

I see a red line going through a window, through the skybox and into some random empty space…what?

I deleted the point_spotlight entity it was coming from but I still get the same problem.

no no, you don’t delete the entity it’s referring to, it just finds the closest entity nearest to the leak so it can draw the red line. The leak in your case is a failure to seal off the skybox/map from the black void. Follow that red line until it leaves the map or skybox, and then when you see the hole, seal it with a skybox brush/brush.

Imagine your map like a room with a gas leak and a load of detectors. Deleting the entity is like turning off the detectors. The leak is still there, but a different detector is going off each time.

Seal the map from the void, the leaks stop. The map must be sealed with world brushes. Water, displacements and func_details do NOT seal the map.