$poseparameter "move_yaw" -180 180 wrap
$animation a_walkS "poison_torso_anims/Walk_S.smd" loop LX LY rotateto -180
$animation a_walkSE "poison_torso_anims/Walk_SE.smd" loop LX LY rotateto -135
$animation a_walkE "poison_torso_anims/Walk_E.smd" loop LX LY rotateto -90
$animation a_walkNE "poison_torso_anims/Walk_NE.smd" loop LX LY rotateto -45
$animation a_walkN "poison_torso_anims/Walk_N.smd" loop LX LY rotateto 0
$animation a_walkNW "poison_torso_anims/Walk_NW.smd" loop LX LY rotateto 45
$animation a_walkW "poison_torso_anims/Walk_W.smd" loop LX LY rotateto 90
$animation a_walkSW "poison_torso_anims/Walk_SW.smd" loop LX LY rotateto 135
$sequence walk1 ACT_WALK 1 {
a_walkS a_walkSE a_walkE a_walkNE a_walkNW a_walkW a_walkSW a_walkS
blendwidth 8 blend move_yaw -180 180
{ event AE_ZOMBIE_STEP_RIGHT 6 "" }
{ event AE_ZOMBIE_STEP_LEFT 23 "" }
}
that’s the qc for it i dont understand it doesnt move! its not the code bc it uses poison zombie’s code with a different model and model manipulating with ANY model even other custom models moves with it. just mine doesnt. the walk animation smd’s are a walking animation that moves a few feet thats it. i dont understand why it doesnt work! it just plays the idle animation and easy animation editor shows the model move when i click the animation but goes back and forth yet the npc doesnt even use the animation i dont understand… all the other animations work fine please respond