Will cs:s skyboxes work with l4d2?

Will the custom cs:s skyboxes people make on Fpsbanana work with l4d2 if i just put them in l4d2/Materials?

I believe so.

Hmmm…my map crashes on open because of
HashVec: Vector -65535.99 60.00 120.00 outside valid range, must be within world extents: +/-16384. Perhaps a brush is outside the valid map space.

any ideas how can i find and delete this?
i want to see my awesome skybox :smiley:
Compile log its big :confused:



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma.vmf
Brush 893: bounds out of range
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: Vector -65535.99 60.00 120.00 outside valid range, must be within world extents: +/-16384.  Perhaps a brush is outside the valid map space.


materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma.vmf
Brush 893: bounds out of range
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: Vector -65535.99 60.00 120.00 outside valid range, must be within world extents: +/-16384.  Perhaps a brush is outside the valid map space.


materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma.vmf
Brush 893: bounds out of range
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: Vector -65535.99 60.00 120.00 outside valid range, must be within world extents: +/-16384.  Perhaps a brush is outside the valid map space.


materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma.vmf
Brush 893: bounds out of range
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: Vector -65535.99 60.00 120.00 outside valid range, must be within world extents: +/-16384.  Perhaps a brush is outside the valid map space.


materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma.vmf
Brush 893: bounds out of range
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: Vector -65535.99 60.00 120.00 outside valid range, must be within world extents: +/-16384.  Perhaps a brush is outside the valid map space.


materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma.vmf
Brush 893: bounds out of range
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: Vector -65535.99 60.00 120.00 outside valid range, must be within world extents: +/-16384.  Perhaps a brush is outside the valid map space.


materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma.vmf
Brush 893: bounds out of range
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: Vector -65535.99 60.00 120.00 outside valid range, must be within world extents: +/-16384.  Perhaps a brush is outside the valid map space.


materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (9877 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Error! prop_static using model "models/props/cs_office/table_coffee_p2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/table_coffee_p2.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 77 texinfos to 46
Reduced 11 texdatas to 9 (296 bytes to 250)
Writing C:\Users\Adzter\Desktop\Beach Coma.bsp
1 second elapsed



4 threads
reading c:\users\adzter\desktop\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\Beach Coma.prt
  95 portalclusters
 287 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 8484
Average clusters visible: 89
Building PAS...
Average clusters audible: 95
visdatasize:3044  compressed from 3040
writing c:\users\adzter\desktop\Beach Coma.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\Beach Coma.bsp
264 faces
259075 square feet [37306880.00 square inches]
12 Displacements
46711 Square Feet [6726514.00 Square Inches]
264 patches before subdivision
4856 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 88557, max 144
transfer lists:   0.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1007, 605, 392)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(52, 32, 21)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 24/8192          288/98304    ( 0.3%) 
brushsides             164/65536        1312/524288   ( 0.3%) 
planes                 216/65536        4320/1310720  ( 0.3%) 
vertexes               357/65536        4284/786432   ( 0.5%) 
nodes                  192/65536        6144/2097152  ( 0.3%) 
texinfos                46/12288        3312/884736   ( 0.4%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos               12/0            2112/0        ( 0.0%) 
disp_verts            3468/0           69360/0        ( 0.0%) 
disp_tris             6144/0           12288/0        ( 0.0%) 
disp_lmsamples       91830/0           91830/0        ( 0.0%) 
faces                  264/65536       14784/3670016  ( 0.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              118/65536        6608/3670016  ( 0.2%) 
leaves                 194/65536        6208/2097152  ( 0.3%) 
leaffaces              323/65536         646/131072   ( 0.5%) 
leafbrushes             89/65536         178/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1656/512000       6624/2048000  ( 0.3%) 
edges                  864/256000       3456/1024000  ( 0.3%) 
LDR worldlights          3/8192          300/819200   ( 0.0%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              5/32768          50/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            63/65536         126/131072   ( 0.1%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      321392/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        3044/16777216 ( 0.0%) 
entdata               [variable]        2358/393216   ( 0.6%) 
LDR ambient table      194/65536         776/262144   ( 0.3%) 
HDR ambient table      194/65536         776/262144   ( 0.3%) 
LDR leaf ambient       875/65536       24500/1835008  ( 1.3%) 
HDR leaf ambient       194/65536        5432/1835008  ( 0.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1850     ( 0.1%) 
pakfile               [variable]      174110/0        ( 0.0%) 
physics               [variable]        9877/4194304  ( 0.2%) 
physics terrain       [variable]        3176/1048576  ( 0.3%) 

Level flags = 0

Total triangle count: 648
Writing c:\users\adzter\desktop\Beach Coma.bsp
5 seconds elapsed



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (29494 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Error! prop_static using model "models/props/cs_office/table_coffee_p2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/table_coffee_p2.mdl"!
Error! To use model "models/w_models/weapons/w_cola.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/w_models/weapons/w_cola.mdl"!
Error! To use model "models/props_junk/gnome.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_junk/gnome.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 146 texinfos to 83
Reduced 27 texdatas to 21 (688 bytes to 556)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
3 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
 188 portalclusters
 569 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 68 visible clusters (0.00%)
Total clusters visible: 25690
Average clusters visible: 136
Building PAS...
Average clusters audible: 188
visdatasize:10674  compressed from 9024
writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
524 faces
1 degenerate faces
283715 square feet [40855040.00 square inches]
12 Displacements
46711 Square Feet [6726514.00 Square Inches]
523 patches before subdivision
8283 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 203711, max 211
transfer lists:   1.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(2233, 1138, 745)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(107, 56, 39)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(13, 5, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0075 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 80/8192          960/98304    ( 1.0%) 
brushsides             532/65536        4256/524288   ( 0.8%) 
planes                 430/65536        8600/1310720  ( 0.7%) 
vertexes               861/65536       10332/786432   ( 1.3%) 
nodes                  408/65536       13056/2097152  ( 0.6%) 
texinfos                83/12288        5976/884736   ( 0.7%) 
texdata                 21/2048          672/65536    ( 1.0%) 
dispinfos               12/0            2112/0        ( 0.0%) 
disp_verts            3468/0           69360/0        ( 0.0%) 
disp_tris             6144/0           12288/0        ( 0.0%) 
disp_lmsamples       91830/0           91830/0        ( 0.0%) 
faces                  524/65536       29344/3670016  ( 0.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              241/65536       13496/3670016  ( 0.4%) 
leaves                 410/65536       13120/2097152  ( 0.6%) 
leaffaces              622/65536        1244/131072   ( 0.9%) 
leafbrushes            318/65536         636/131072   ( 0.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             3465/512000      13860/2048000  ( 0.7%) 
edges                 1930/256000       7720/1024000  ( 0.8%) 
LDR worldlights          4/8192          400/819200   ( 0.0%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             39/32768         390/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           633/65536        1266/131072   ( 1.0%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 2/512           704/180224   ( 0.4%) 
LDR lightdata         [variable]      573296/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       10674/16777216 ( 0.1%) 
entdata               [variable]       14314/393216   ( 3.6%) 
LDR ambient table      410/65536        1640/262144   ( 0.6%) 
HDR ambient table      410/65536        1640/262144   ( 0.6%) 
LDR leaf ambient      1760/65536       49280/1835008  ( 2.7%) 
HDR leaf ambient       410/65536       11480/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/10956    ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/11460    ( 0.0%) 
pakfile               [variable]      174780/0        ( 0.0%) 
physics               [variable]       29494/4194304  ( 0.7%) 
physics terrain       [variable]        3176/1048576  ( 0.3%) 

Level flags = 0

Total triangle count: 1448
Writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
12 seconds elapsed



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (29494 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Error! prop_static using model "models/props_junk/garbage_cerealbox02a_fullsheet.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_cerealbox02a_fullsheet.mdl"!
Error! prop_static using model "models/props_junk/garbage_cleanercan01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_cleanercan01a.mdl"!
Error! prop_static using model "models/props_junk/garbage_glassbottle001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_glassbottle001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 146 texinfos to 83
Reduced 27 texdatas to 21 (688 bytes to 556)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
3 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
 188 portalclusters
 569 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 68 visible clusters (0.00%)
Total clusters visible: 25690
Average clusters visible: 136
Building PAS...
Average clusters audible: 188
visdatasize:10674  compressed from 9024
writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
524 faces
1 degenerate faces
283715 square feet [40855040.00 square inches]
12 Displacements
46711 Square Feet [6726514.00 Square Inches]
523 patches before subdivision
8283 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 203711, max 211
transfer lists:   1.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(2233, 1138, 745)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(107, 56, 39)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(13, 5, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0075 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 80/8192          960/98304    ( 1.0%) 
brushsides             532/65536        4256/524288   ( 0.8%) 
planes                 430/65536        8600/1310720  ( 0.7%) 
vertexes               861/65536       10332/786432   ( 1.3%) 
nodes                  408/65536       13056/2097152  ( 0.6%) 
texinfos                83/12288        5976/884736   ( 0.7%) 
texdata                 21/2048          672/65536    ( 1.0%) 
dispinfos               12/0            2112/0        ( 0.0%) 
disp_verts            3468/0           69360/0        ( 0.0%) 
disp_tris             6144/0           12288/0        ( 0.0%) 
disp_lmsamples       91830/0           91830/0        ( 0.0%) 
faces                  524/65536       29344/3670016  ( 0.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              241/65536       13496/3670016  ( 0.4%) 
leaves                 410/65536       13120/2097152  ( 0.6%) 
leaffaces              622/65536        1244/131072   ( 0.9%) 
leafbrushes            318/65536         636/131072   ( 0.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             3465/512000      13860/2048000  ( 0.7%) 
edges                 1930/256000       7720/1024000  ( 0.8%) 
LDR worldlights          4/8192          400/819200   ( 0.0%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             39/32768         390/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           633/65536        1266/131072   ( 1.0%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 2/512           704/180224   ( 0.4%) 
LDR lightdata         [variable]      573296/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       10674/16777216 ( 0.1%) 
entdata               [variable]       15050/393216   ( 3.8%) 
LDR ambient table      410/65536        1640/262144   ( 0.6%) 
HDR ambient table      410/65536        1640/262144   ( 0.6%) 
LDR leaf ambient      1750/65536       49000/1835008  ( 2.7%) 
HDR leaf ambient       410/65536       11480/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/10956    ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/11460    ( 0.0%) 
pakfile               [variable]      174780/0        ( 0.0%) 
physics               [variable]       29494/4194304  ( 0.7%) 
physics terrain       [variable]        3176/1048576  ( 0.3%) 

Level flags = 0

Total triangle count: 1448
Writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
12 seconds elapsed



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (29494 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 146 texinfos to 83
Reduced 27 texdatas to 21 (688 bytes to 556)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
3 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
 188 portalclusters
 569 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 68 visible clusters (0.00%)
Total clusters visible: 25690
Average clusters visible: 136
Building PAS...
Average clusters audible: 188
visdatasize:10674  compressed from 9024
writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
524 faces
1 degenerate faces
283715 square feet [40855040.00 square inches]
12 Displacements
46711 Square Feet [6726514.00 Square Inches]
523 patches before subdivision
8283 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 203711, max 211
transfer lists:   1.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(2233, 1138, 745)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(107, 56, 39)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(13, 5, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 80/8192          960/98304    ( 1.0%) 
brushsides             532/65536        4256/524288   ( 0.8%) 
planes                 430/65536        8600/1310720  ( 0.7%) 
vertexes               861/65536       10332/786432   ( 1.3%) 
nodes                  408/65536       13056/2097152  ( 0.6%) 
texinfos                83/12288        5976/884736   ( 0.7%) 
texdata                 21/2048          672/65536    ( 1.0%) 
dispinfos               12/0            2112/0        ( 0.0%) 
disp_verts            3468/0           69360/0        ( 0.0%) 
disp_tris             6144/0           12288/0        ( 0.0%) 
disp_lmsamples       91830/0           91830/0        ( 0.0%) 
faces                  524/65536       29344/3670016  ( 0.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              241/65536       13496/3670016  ( 0.4%) 
leaves                 410/65536       13120/2097152  ( 0.6%) 
leaffaces              622/65536        1244/131072   ( 0.9%) 
leafbrushes            318/65536         636/131072   ( 0.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             3465/512000      13860/2048000  ( 0.7%) 
edges                 1930/256000       7720/1024000  ( 0.8%) 
LDR worldlights          4/8192          400/819200   ( 0.0%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             39/32768         390/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           633/65536        1266/131072   ( 1.0%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 2/512           704/180224   ( 0.4%) 
LDR lightdata         [variable]      573296/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       10674/16777216 ( 0.1%) 
entdata               [variable]       17492/393216   ( 4.4%) 
LDR ambient table      410/65536        1640/262144   ( 0.6%) 
HDR ambient table      410/65536        1640/262144   ( 0.6%) 
LDR leaf ambient      1752/65536       49056/1835008  ( 2.7%) 
HDR leaf ambient       410/65536       11480/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/10956    ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/11460    ( 0.0%) 
pakfile               [variable]      174780/0        ( 0.0%) 
physics               [variable]       29494/4194304  ( 0.7%) 
physics terrain       [variable]        3176/1048576  ( 0.3%) 

Level flags = 0

Total triangle count: 1448
Writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
13 seconds elapsed



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (472.00 -884.00 213.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2262.0 0.0 285.9)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2774.0 0.0 285.9)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 512.0 285.9)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 285.9)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 30.0 285.9)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 62.0 285.9)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 120.0 285.9)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 600.0 285.9)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (27768 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Static prop models/props_downtown/railing04_128.mdl outside the map (1538.00, -537.00, 342.56)
Static prop models/props_trailers/trailer_small01.mdl outside the map (608.00, 592.00, 33.00)
Static prop models/props_debris/broken_pile001a.mdl outside the map (464.00, -240.00, 224.00)
Static prop models/props_exteriors/wood_porchsteps_02.mdl outside the map (448.00, 0.00, 160.00)
Static prop models/props_exteriors/wood_porchsteps_02.mdl outside the map (560.00, 120.00, 88.00)
Static prop models/props_exteriors/lighthouserailing_03_break01.mdl outside the map (536.00, -44.00, 40.00)
Static prop models/props_urban/fence003_128.mdl outside the map (1285.00, -540.00, 342.81)
Static prop models/props_urban/fence003_64.mdl outside the map (1220.00, -576.00, 342.81)
Static prop models/props_debris/barricade_short03a.mdl outside the map (576.00, -684.00, 243.31)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2556.00, -932.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2604.00, -928.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2632.00, -928.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2676.00, -920.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2716.00, -928.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2760.00, -920.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2760.00, -920.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2716.00, -928.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2676.00, -920.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2556.00, -932.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2604.00, -928.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2504.00, -924.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2444.00, -924.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2344.00, -916.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2292.00, -916.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2232.00, -924.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2128.00, -928.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2760.00, -920.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2716.00, -928.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2676.00, -920.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2556.00, -932.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2604.00, -928.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2504.00, -924.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2444.00, -924.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2360.00, -920.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2292.00, -916.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2232.00, -924.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2128.00, -928.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2760.00, -920.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2716.00, -928.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2676.00, -920.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2556.00, -932.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2604.00, -928.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2504.00, -924.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2444.00, -924.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2376.00, -916.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2292.00, -916.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2232.00, -924.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2128.00, -928.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2164.00, -928.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2172.00, -932.00, 260.00)
Static prop models/props_urban/fence_cover001_256.mdl outside the map (2348.00, -324.00, 213.00)
Static prop models/props_urban/fence_cover001_256.mdl outside the map (2092.00, -324.00, 213.00)
Static prop models/props_urban/fence_cover001_256.mdl outside the map (1836.00, -324.00, 213.00)
Static prop models/props_urban/fence_cover001_256.mdl outside the map (2476.00, -460.00, 213.00)
Static prop models/props_urban/fence_cover001_256.mdl outside the map (2348.00, -600.00, 213.00)
Static prop models/props_urban/fence_cover001_256.mdl outside the map (728.00, -884.00, 213.00)
Static prop models/props_urban/fence_cover001_256.mdl outside the map (472.00, -884.00, 213.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 159 texinfos to 90
Reduced 29 texdatas to 22 (790 bytes to 629)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
4 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
LoadPortals: couldn't read c:\users\adzter\desktop\beach coma\Beach Coma.prt



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (29886 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 162 texinfos to 91
Reduced 30 texdatas to 23 (810 bytes to 649)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
3 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
 198 portalclusters
 597 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 69 visible clusters (0.00%)
Total clusters visible: 28487
Average clusters visible: 143
Building PAS...
Average clusters audible: 198
visdatasize:11591  compressed from 12672
writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
3 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
557 faces
1 degenerate faces
239682 square feet [34514208.00 square inches]
24 Displacements
52576 Square Feet [7571023.50 Square Inches]
556 patches before subdivision
8874 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 229909, max 229
transfer lists:   1.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(2388, 1189, 771)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(161, 63, 43)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(20, 6, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(7, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0081 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 81/8192          972/98304    ( 1.0%) 
brushsides             543/65536        4344/524288   ( 0.8%) 
planes                 450/65536        9000/1310720  ( 0.7%) 
vertexes               909/65536       10908/786432   ( 1.4%) 
nodes                  438/65536       14016/2097152  ( 0.7%) 
texinfos                91/12288        6552/884736   ( 0.7%) 
texdata                 23/2048          736/65536    ( 1.1%) 
dispinfos               24/0            4224/0        ( 0.0%) 
disp_verts            4440/0           88800/0        ( 0.0%) 
disp_tris             7680/0           15360/0        ( 0.0%) 
disp_lmsamples      107486/0          107486/0        ( 0.0%) 
faces                  557/65536       31192/3670016  ( 0.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              258/65536       14448/3670016  ( 0.4%) 
leaves                 440/65536       14080/2097152  ( 0.7%) 
leaffaces              624/65536        1248/131072   ( 1.0%) 
leafbrushes            333/65536         666/131072   ( 0.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             3667/512000      14668/2048000  ( 0.7%) 
edges                 2035/256000       8140/1024000  ( 0.8%) 
LDR worldlights          4/8192          400/819200   ( 0.0%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             42/32768         420/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           687/65536        1374/131072   ( 1.0%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 2/512           704/180224   ( 0.4%) 
LDR lightdata         [variable]      653324/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       11591/16777216 ( 0.1%) 
entdata               [variable]       17888/393216   ( 4.5%) 
LDR ambient table      440/65536        1760/262144   ( 0.7%) 
HDR ambient table      440/65536        1760/262144   ( 0.7%) 
LDR leaf ambient      1886/65536       52808/1835008  ( 2.9%) 
HDR leaf ambient       440/65536       12320/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/11684    ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/12484    ( 0.0%) 
pakfile               [variable]      175134/0        ( 0.0%) 
physics               [variable]       29886/4194304  ( 0.7%) 
physics terrain       [variable]        3882/1048576  ( 0.4%) 

Level flags = 0

Total triangle count: 1517
Writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
14 seconds elapsed



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (472.00 -884.00 213.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2262.0 0.0 285.9)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2774.0 0.0 285.9)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 512.0 285.9)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 285.9)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 30.0 285.9)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 62.0 285.9)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 120.0 285.9)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 600.0 285.9)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (27093 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Static prop models/props_downtown/railing04_128.mdl outside the map (1538.00, -533.00, 342.56)
Static prop models/props_trailers/trailer_small01.mdl outside the map (608.00, 592.00, 33.00)
Static prop models/props_debris/broken_pile001a.mdl outside the map (464.00, -240.00, 224.00)
Static prop models/props_exteriors/wood_porchsteps_02.mdl outside the map (448.00, 0.00, 160.00)
Static prop models/props_exteriors/wood_porchsteps_02.mdl outside the map (560.00, 120.00, 88.00)
Static prop models/props_exteriors/lighthouserailing_03_break01.mdl outside the map (536.00, -44.00, 40.00)
Static prop models/props_urban/fence003_128.mdl outside the map (1285.00, -540.00, 342.81)
Static prop models/props_debris/barricade_short03a.mdl outside the map (576.00, -684.00, 243.31)
Static prop models/props_urban/wood_fence001_256.mdl outside the map (1976.00, -644.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (1704.00, -928.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (1740.00, -932.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (1800.00, -928.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (1860.00, -932.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (1908.00, -928.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (1996.00, -928.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2056.00, -928.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2128.00, -928.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (1944.00, -920.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2188.00, -924.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2292.00, -916.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2392.00, -924.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2444.00, -924.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2504.00, -924.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2232.00, -924.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2344.00, -916.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2556.00, -932.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2604.00, -928.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2632.00, -928.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2676.00, -920.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2716.00, -928.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2760.00, -920.00, 213.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2760.00, -920.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2716.00, -928.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2676.00, -920.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2556.00, -932.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2604.00, -928.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2504.00, -924.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2444.00, -924.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2344.00, -916.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2292.00, -916.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2232.00, -924.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2128.00, -928.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (1996.00, -928.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (1908.00, -928.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (1800.00, -928.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (1704.00, -928.00, 240.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2760.00, -920.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2716.00, -928.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2676.00, -920.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2556.00, -932.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2604.00, -928.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2504.00, -924.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2444.00, -924.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2360.00, -920.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2292.00, -916.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2232.00, -924.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2128.00, -928.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (1996.00, -928.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (1908.00, -928.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (1800.00, -928.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (1704.00, -928.00, 264.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2760.00, -920.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2716.00, -928.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2676.00, -920.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2556.00, -932.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2604.00, -928.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2504.00, -924.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2444.00, -924.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2376.00, -916.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2292.00, -916.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2232.00, -924.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2128.00, -928.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2164.00, -928.00, 292.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2060.00, -932.00, 248.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2172.00, -932.00, 260.00)
Static prop models/props_foliage/mall_bush01.mdl outside the map (2068.00, -932.00, 280.00)
Static prop models/props_urban/fence_cover001_256.mdl outside the map (2348.00, -324.00, 213.00)
Static prop models/props_urban/fence_cover001_256.mdl outside the map (2092.00, -324.00, 213.00)
Static prop models/props_urban/fence_cover001_256.mdl outside the map (1836.00, -324.00, 213.00)
Static prop models/props_urban/fence_cover001_256.mdl outside the map (2476.00, -460.00, 213.00)
Static prop models/props_urban/fence_cover001_256.mdl outside the map (2348.00, -600.00, 213.00)
Static prop models/props_urban/fence_cover001_256.mdl outside the map (728.00, -884.00, 213.00)
Static prop models/props_urban/fence_cover001_256.mdl outside the map (472.00, -884.00, 213.00)
Static prop models/props/de_nuke/cinderblock_stack.mdl outside the map (1448.00, -296.00, 213.04)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 162 texinfos to 92
Reduced 28 texdatas to 22 (727 bytes to 595)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
5 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
LoadPortals: couldn't read c:\users\adzter\desktop\beach coma\Beach Coma.prt



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (29211 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 165 texinfos to 93
Reduced 29 texdatas to 23 (747 bytes to 615)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
4 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
 193 portalclusters
 613 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 60 visible clusters (0.00%)
Total clusters visible: 28577
Average clusters visible: 148
Building PAS...
Average clusters audible: 193
visdatasize:11205  compressed from 12352
writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
5 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
586 faces
1 degenerate faces
409765 square feet [59006276.00 square inches]
54 Displacements
85951 Square Feet [12376946.00 Square Inches]
585 patches before subdivision
8381 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 199973, max 226
transfer lists:   1.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1453, 821, 539)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(145, 64, 43)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(16, 6, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(5, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0093 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                 78/8192          936/98304    ( 1.0%) 
brushsides             525/65536        4200/524288   ( 0.8%) 
planes                 482/65536        9640/1310720  ( 0.7%) 
vertexes               889/65536       10668/786432   ( 1.4%) 
nodes                  448/65536       14336/2097152  ( 0.7%) 
texinfos                93/12288        6696/884736   ( 0.8%) 
texdata                 23/2048          736/65536    ( 1.1%) 
dispinfos               54/0            9504/0        ( 0.0%) 
disp_verts            8118/0          162360/0        ( 0.0%) 
disp_tris            13824/0           27648/0        ( 0.0%) 
disp_lmsamples      180716/0          180716/0        ( 0.0%) 
faces                  586/65536       32816/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              288/65536       16128/3670016  ( 0.4%) 
leaves                 451/65536       14432/2097152  ( 0.7%) 
leaffaces              596/65536        1192/131072   ( 0.9%) 
leafbrushes            300/65536         600/131072   ( 0.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             3884/512000      15536/2048000  ( 0.8%) 
edges                 2124/256000       8496/1024000  ( 0.8%) 
LDR worldlights          4/8192          400/819200   ( 0.0%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             32/32768         320/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           522/65536        1044/131072   ( 0.8%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 2/512           704/180224   ( 0.4%) 
LDR lightdata         [variable]      646268/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       11205/16777216 ( 0.1%) 
entdata               [variable]       18930/393216   ( 4.8%) 
LDR ambient table      451/65536        1804/262144   ( 0.7%) 
HDR ambient table      451/65536        1804/262144   ( 0.7%) 
LDR leaf ambient      1754/65536       49112/1835008  ( 2.7%) 
HDR leaf ambient       451/65536       12628/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/284      ( 0.4%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/13422    ( 0.0%) 
pakfile               [variable]      174780/0        ( 0.0%) 
physics               [variable]       29211/4194304  ( 0.7%) 
physics terrain       [variable]        9792/1048576  ( 0.9%) 

Level flags = 0

Total triangle count: 1556
Writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
15 seconds elapsed



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (28654 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 163 texinfos to 93
Reduced 29 texdatas to 23 (747 bytes to 615)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
3 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
 193 portalclusters
 613 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 60 visible clusters (0.00%)
Total clusters visible: 28577
Average clusters visible: 148
Building PAS...
Average clusters audible: 193
visdatasize:11205  compressed from 12352
writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
5 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
586 faces
1 degenerate faces
409765 square feet [59006276.00 square inches]
54 Displacements
85951 Square Feet [12376946.00 Square Inches]
585 patches before subdivision
8381 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 199973, max 226
transfer lists:   1.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1453, 821, 539)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(145, 64, 43)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(16, 6, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(5, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 77/8192          924/98304    ( 0.9%) 
brushsides             519/65536        4152/524288   ( 0.8%) 
planes                 464/65536        9280/1310720  ( 0.7%) 
vertexes               889/65536       10668/786432   ( 1.4%) 
nodes                  442/65536       14144/2097152  ( 0.7%) 
texinfos                93/12288        6696/884736   ( 0.8%) 
texdata                 23/2048          736/65536    ( 1.1%) 
dispinfos               54/0            9504/0        ( 0.0%) 
disp_verts            8118/0          162360/0        ( 0.0%) 
disp_tris            13824/0           27648/0        ( 0.0%) 
disp_lmsamples      180716/0          180716/0        ( 0.0%) 
faces                  586/65536       32816/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              288/65536       16128/3670016  ( 0.4%) 
leaves                 444/65536       14208/2097152  ( 0.7%) 
leaffaces              596/65536        1192/131072   ( 0.9%) 
leafbrushes            299/65536         598/131072   ( 0.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             3884/512000      15536/2048000  ( 0.8%) 
edges                 2124/256000       8496/1024000  ( 0.8%) 
LDR worldlights          4/8192          400/819200   ( 0.0%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             32/32768         320/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           522/65536        1044/131072   ( 0.8%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 2/512           704/180224   ( 0.4%) 
LDR lightdata         [variable]      646268/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       11205/16777216 ( 0.1%) 
entdata               [variable]       18599/393216   ( 4.7%) 
LDR ambient table      444/65536        1776/262144   ( 0.7%) 
HDR ambient table      444/65536        1776/262144   ( 0.7%) 
LDR leaf ambient      1751/65536       49028/1835008  ( 2.7%) 
HDR leaf ambient       444/65536       12432/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/284      ( 0.4%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/13422    ( 0.0%) 
pakfile               [variable]      174780/0        ( 0.0%) 
physics               [variable]       28654/4194304  ( 0.7%) 
physics terrain       [variable]        9792/1048576  ( 0.9%) 

Level flags = 0

Total triangle count: 1556
Writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
15 seconds elapsed



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
Patching WVT material: maps/beach coma/nature/blendswampmudroots01_lowdensity_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material LIQUIDS/WATER_SWAMP_M4_BENEATH doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34358 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Error! To use model "models/destruction_tanker/destruction_tanker_cab.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/destruction_tanker/destruction_tanker_cab.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 175 texinfos to 96
Reduced 33 texdatas to 24 (938 bytes to 688)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
4 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
 253 portalclusters
 869 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 88 visible clusters (0.00%)
Total clusters visible: 44711
Average clusters visible: 176
Building PAS...
Average clusters audible: 253
visdatasize:18140  compressed from 16192
writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
18 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
662 faces
1 degenerate faces
416094 square feet [59917612.00 square inches]
48 Displacements
61556 Square Feet [8864130.00 Square Inches]
661 patches before subdivision
8267 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 219471, max 223
transfer lists:   1.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1866, 1005, 645)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(157, 69, 44)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(18, 6, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(6, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0083 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 93/8192         1116/98304    ( 1.1%) 
brushsides             615/65536        4920/524288   ( 0.9%) 
planes                 508/65536       10160/1310720  ( 0.8%) 
vertexes              1045/65536       12540/786432   ( 1.6%) 
nodes                  545/65536       17440/2097152  ( 0.8%) 
texinfos                96/12288        6912/884736   ( 0.8%) 
texdata                 24/2048          768/65536    ( 1.2%) 
dispinfos               48/0            8448/0        ( 0.0%) 
disp_verts           12624/0          252480/0        ( 0.0%) 
disp_tris            22272/0           44544/0        ( 0.0%) 
disp_lmsamples      134756/0          134756/0        ( 0.0%) 
faces                  662/65536       37072/3670016  ( 1.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              333/65536       18648/3670016  ( 0.5%) 
leaves                 547/65536       17504/2097152  ( 0.8%) 
leaffaces              680/65536        1360/131072   ( 1.0%) 
leafbrushes            380/65536         760/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4400/512000      17600/2048000  ( 0.9%) 
edges                 2434/256000       9736/1024000  ( 1.0%) 
LDR worldlights          4/8192          400/819200   ( 0.0%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips             49/32768         490/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           792/65536        1584/131072   ( 1.2%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 2/512           704/180224   ( 0.4%) 
LDR lightdata         [variable]      624664/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       18140/16777216 ( 0.1%) 
entdata               [variable]       18699/393216   ( 4.8%) 
LDR ambient table      547/65536        2188/262144   ( 0.8%) 
HDR ambient table      547/65536        2188/262144   ( 0.8%) 
LDR leaf ambient      2047/65536       57316/1835008  ( 3.1%) 
HDR leaf ambient       547/65536       15316/1835008  ( 0.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/162224   ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/13990    ( 0.0%) 
pakfile               [variable]      175538/0        ( 0.0%) 
physics               [variable]       34358/4194304  ( 0.8%) 
physics terrain       [variable]       15908/1048576  ( 1.5%) 

Level flags = 0

Total triangle count: 1740
Writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
17 seconds elapsed



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
Patching WVT material: maps/beach coma/nature/blendswampmudroots01_lowdensity_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material LIQUIDS/WATER_SWAMP_M4_BENEATH doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (35702 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Error! To use model "models/destruction_tanker/destruction_tanker_cab.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/destruction_tanker/destruction_tanker_cab.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 173 texinfos to 95
Reduced 33 texdatas to 24 (938 bytes to 688)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
3 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
 243 portalclusters
 842 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 111 visible clusters (0.00%)
Total clusters visible: 41574
Average clusters visible: 171
Building PAS...
Average clusters audible: 243
visdatasize:16934  compressed from 15552
writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
14 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
643 faces
1 degenerate faces
417029 square feet [60052308.00 square inches]
24 Displacements
60247 Square Feet [8675665.00 Square Inches]
642 patches before subdivision
8412 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 224791, max 224
transfer lists:   1.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1882, 1016, 652)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(158, 69, 44)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(18, 6, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(6, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0083 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 97/8192         1164/98304    ( 1.2%) 
brushsides             639/65536        5112/524288   ( 1.0%) 
planes                 508/65536       10160/1310720  ( 0.8%) 
vertexes              1021/65536       12252/786432   ( 1.6%) 
nodes                  525/65536       16800/2097152  ( 0.8%) 
texinfos                95/12288        6840/884736   ( 0.8%) 
texdata                 24/2048          768/65536    ( 1.2%) 
dispinfos               24/0            4224/0        ( 0.0%) 
disp_verts            5688/0          113760/0        ( 0.0%) 
disp_tris             9984/0           19968/0        ( 0.0%) 
disp_lmsamples      129404/0          129404/0        ( 0.0%) 
faces                  643/65536       36008/3670016  ( 1.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              318/65536       17808/3670016  ( 0.5%) 
leaves                 527/65536       16864/2097152  ( 0.8%) 
leaffaces              685/65536        1370/131072   ( 1.0%) 
leafbrushes            372/65536         744/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4276/512000      17104/2048000  ( 0.8%) 
edges                 2388/256000       9552/1024000  ( 0.9%) 
LDR worldlights          4/8192          400/819200   ( 0.0%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips             49/32768         490/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           777/65536        1554/131072   ( 1.2%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 2/512           704/180224   ( 0.4%) 
LDR lightdata         [variable]      622420/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       16934/16777216 ( 0.1%) 
entdata               [variable]       18699/393216   ( 4.8%) 
LDR ambient table      527/65536        2108/262144   ( 0.8%) 
HDR ambient table      527/65536        2108/262144   ( 0.8%) 
LDR leaf ambient      2030/65536       56840/1835008  ( 3.1%) 
HDR leaf ambient       527/65536       14756/1835008  ( 0.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/183232   ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/13988    ( 0.0%) 
pakfile               [variable]      175538/0        ( 0.0%) 
physics               [variable]       35702/4194304  ( 0.9%) 
physics terrain       [variable]        8020/1048576  ( 0.8%) 

Level flags = 0

Total triangle count: 1714
Writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
16 seconds elapsed



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
Patching WVT material: maps/beach coma/nature/blendswampmudroots01_lowdensity_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material LIQUIDS/WATER_SWAMP_M4_BENEATH doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (35702 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Error! To use model "models/destruction_tanker/destruction_tanker_cab.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/destruction_tanker/destruction_tanker_cab.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 172 texinfos to 94
Reduced 32 texdatas to 23 (924 bytes to 674)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
3 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
 243 portalclusters
 842 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 111 visible clusters (0.00%)
Total clusters visible: 41574
Average clusters visible: 171
Building PAS...
Average clusters audible: 243
visdatasize:16934  compressed from 15552
writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
18 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
643 faces
1 degenerate faces
417029 square feet [60052308.00 square inches]
24 Displacements
60247 Square Feet [8675665.00 Square Inches]
642 patches before subdivision
8412 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 224791, max 224
transfer lists:   1.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1882, 1016, 652)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(158, 69, 44)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(18, 6, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(6, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0083 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 97/8192         1164/98304    ( 1.2%) 
brushsides             639/65536        5112/524288   ( 1.0%) 
planes                 508/65536       10160/1310720  ( 0.8%) 
vertexes              1021/65536       12252/786432   ( 1.6%) 
nodes                  525/65536       16800/2097152  ( 0.8%) 
texinfos                94/12288        6768/884736   ( 0.8%) 
texdata                 23/2048          736/65536    ( 1.1%) 
dispinfos               24/0            4224/0        ( 0.0%) 
disp_verts            5688/0          113760/0        ( 0.0%) 
disp_tris             9984/0           19968/0        ( 0.0%) 
disp_lmsamples      129404/0          129404/0        ( 0.0%) 
faces                  643/65536       36008/3670016  ( 1.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              318/65536       17808/3670016  ( 0.5%) 
leaves                 527/65536       16864/2097152  ( 0.8%) 
leaffaces              685/65536        1370/131072   ( 1.0%) 
leafbrushes            372/65536         744/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4276/512000      17104/2048000  ( 0.8%) 
edges                 2388/256000       9552/1024000  ( 0.9%) 
LDR worldlights          4/8192          400/819200   ( 0.0%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips             49/32768         490/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           777/65536        1554/131072   ( 1.2%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]      622420/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       16934/16777216 ( 0.1%) 
entdata               [variable]       18375/393216   ( 4.7%) 
LDR ambient table      527/65536        2108/262144   ( 0.8%) 
HDR ambient table      527/65536        2108/262144   ( 0.8%) 
LDR leaf ambient      2027/65536       56756/1835008  ( 3.1%) 
HDR leaf ambient       527/65536       14756/1835008  ( 0.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/183232   ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/13988    ( 0.0%) 
pakfile               [variable]      175538/0        ( 0.0%) 
physics               [variable]       35702/4194304  ( 0.9%) 
physics terrain       [variable]        8020/1048576  ( 0.8%) 

Level flags = 0

Total triangle count: 1714
Writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
18 seconds elapsed



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
Patching WVT material: maps/beach coma/nature/blendswampmudroots01_lowdensity_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material LIQUIDS/WATER_SWAMP_M4_BENEATH doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (35702 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 172 texinfos to 94
Reduced 32 texdatas to 23 (924 bytes to 674)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
3 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
 243 portalclusters
 842 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 111 visible clusters (0.00%)
Total clusters visible: 41574
Average clusters visible: 171
Building PAS...
Average clusters audible: 243
visdatasize:16934  compressed from 15552
writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
14 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
643 faces
1 degenerate faces
417029 square feet [60052308.00 square inches]
24 Displacements
60247 Square Feet [8675665.00 Square Inches]
642 patches before subdivision
8412 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 224791, max 224
transfer lists:   1.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1882, 1016, 652)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(158, 69, 44)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(18, 6, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(6, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0083 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 97/8192         1164/98304    ( 1.2%) 
brushsides             639/65536        5112/524288   ( 1.0%) 
planes                 508/65536       10160/1310720  ( 0.8%) 
vertexes              1021/65536       12252/786432   ( 1.6%) 
nodes                  525/65536       16800/2097152  ( 0.8%) 
texinfos                94/12288        6768/884736   ( 0.8%) 
texdata                 23/2048          736/65536    ( 1.1%) 
dispinfos               24/0            4224/0        ( 0.0%) 
disp_verts            5688/0          113760/0        ( 0.0%) 
disp_tris             9984/0           19968/0        ( 0.0%) 
disp_lmsamples      129404/0          129404/0        ( 0.0%) 
faces                  643/65536       36008/3670016  ( 1.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              318/65536       17808/3670016  ( 0.5%) 
leaves                 527/65536       16864/2097152  ( 0.8%) 
leaffaces              685/65536        1370/131072   ( 1.0%) 
leafbrushes            372/65536         744/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4276/512000      17104/2048000  ( 0.8%) 
edges                 2388/256000       9552/1024000  ( 0.9%) 
LDR worldlights          4/8192          400/819200   ( 0.0%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips             49/32768         490/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           777/65536        1554/131072   ( 1.2%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]      622420/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       16934/16777216 ( 0.1%) 
entdata               [variable]       19125/393216   ( 4.9%) 
LDR ambient table      527/65536        2108/262144   ( 0.8%) 
HDR ambient table      527/65536        2108/262144   ( 0.8%) 
LDR leaf ambient      2028/65536       56784/1835008  ( 3.1%) 
HDR leaf ambient       527/65536       14756/1835008  ( 0.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/183232   ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/13988    ( 0.0%) 
pakfile               [variable]      175538/0        ( 0.0%) 
physics               [variable]       35702/4194304  ( 0.9%) 
physics terrain       [variable]        8020/1048576  ( 0.8%) 

Level flags = 0

Total triangle count: 1714
Writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
15 seconds elapsed



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
Patching WVT material: maps/beach coma/nature/blendswampmudroots01_lowdensity_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material LIQUIDS/WATER_SWAMP_M4_BENEATH doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (35702 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 172 texinfos to 94
Reduced 32 texdatas to 23 (924 bytes to 674)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
3 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
 243 portalclusters
 842 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 111 visible clusters (0.00%)
Total clusters visible: 41574
Average clusters visible: 171
Building PAS...
Average clusters audible: 243
visdatasize:16934  compressed from 15552
writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
14 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
643 faces
1 degenerate faces
417029 square feet [60052308.00 square inches]
24 Displacements
60247 Square Feet [8675665.00 Square Inches]
642 patches before subdivision
8412 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 224791, max 224
transfer lists:   1.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1947, 1048, 663)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(170, 74, 46)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(20, 7, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(6, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0083 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 97/8192         1164/98304    ( 1.2%) 
brushsides             639/65536        5112/524288   ( 1.0%) 
planes                 508/65536       10160/1310720  ( 0.8%) 
vertexes              1021/65536       12252/786432   ( 1.6%) 
nodes                  525/65536       16800/2097152  ( 0.8%) 
texinfos                94/12288        6768/884736   ( 0.8%) 
texdata                 23/2048          736/65536    ( 1.1%) 
dispinfos               24/0            4224/0        ( 0.0%) 
disp_verts            5688/0          113760/0        ( 0.0%) 
disp_tris             9984/0           19968/0        ( 0.0%) 
disp_lmsamples      129404/0          129404/0        ( 0.0%) 
faces                  643/65536       36008/3670016  ( 1.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              318/65536       17808/3670016  ( 0.5%) 
leaves                 527/65536       16864/2097152  ( 0.8%) 
leaffaces              685/65536        1370/131072   ( 1.0%) 
leafbrushes            372/65536         744/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4276/512000      17104/2048000  ( 0.8%) 
edges                 2388/256000       9552/1024000  ( 0.9%) 
LDR worldlights          6/8192          600/819200   ( 0.1%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips             49/32768         490/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           777/65536        1554/131072   ( 1.2%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]      622420/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       16934/16777216 ( 0.1%) 
entdata               [variable]       21541/393216   ( 5.5%) 
LDR ambient table      527/65536        2108/262144   ( 0.8%) 
HDR ambient table      527/65536        2108/262144   ( 0.8%) 
LDR leaf ambient      2026/65536       56728/1835008  ( 3.1%) 
HDR leaf ambient       527/65536       14756/1835008  ( 0.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/183232   ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/13988    ( 0.0%) 
pakfile               [variable]      175538/0        ( 0.0%) 
physics               [variable]       35702/4194304  ( 0.9%) 
physics terrain       [variable]        8020/1048576  ( 0.8%) 

Level flags = 0

Total triangle count: 1714
Writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
16 seconds elapsed



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
Patching WVT material: maps/beach coma/nature/blendswampmudroots01_lowdensity_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material LIQUIDS/WATER_SWAMP_M4_BENEATH doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (35702 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 172 texinfos to 94
Reduced 32 texdatas to 23 (924 bytes to 674)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
3 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
 243 portalclusters
 842 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 111 visible clusters (0.00%)
Total clusters visible: 41574
Average clusters visible: 171
Building PAS...
Average clusters audible: 243
visdatasize:16934  compressed from 15552
writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
15 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
643 faces
1 degenerate faces
417029 square feet [60052308.00 square inches]
24 Displacements
60247 Square Feet [8675665.00 Square Inches]
642 patches before subdivision
8412 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 224791, max 224
transfer lists:   1.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1947, 1048, 663)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(170, 74, 46)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(20, 7, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(6, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0083 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 97/8192         1164/98304    ( 1.2%) 
brushsides             639/65536        5112/524288   ( 1.0%) 
planes                 508/65536       10160/1310720  ( 0.8%) 
vertexes              1021/65536       12252/786432   ( 1.6%) 
nodes                  525/65536       16800/2097152  ( 0.8%) 
texinfos                94/12288        6768/884736   ( 0.8%) 
texdata                 23/2048          736/65536    ( 1.1%) 
dispinfos               24/0            4224/0        ( 0.0%) 
disp_verts            5688/0          113760/0        ( 0.0%) 
disp_tris             9984/0           19968/0        ( 0.0%) 
disp_lmsamples      129404/0          129404/0        ( 0.0%) 
faces                  643/65536       36008/3670016  ( 1.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              318/65536       17808/3670016  ( 0.5%) 
leaves                 527/65536       16864/2097152  ( 0.8%) 
leaffaces              685/65536        1370/131072   ( 1.0%) 
leafbrushes            372/65536         744/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4276/512000      17104/2048000  ( 0.8%) 
edges                 2388/256000       9552/1024000  ( 0.9%) 
LDR worldlights          6/8192          600/819200   ( 0.1%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips             49/32768         490/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           777/65536        1554/131072   ( 1.2%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]      622420/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       16934/16777216 ( 0.1%) 
entdata               [variable]       21565/393216   ( 5.5%) 
LDR ambient table      527/65536        2108/262144   ( 0.8%) 
HDR ambient table      527/65536        2108/262144   ( 0.8%) 
LDR leaf ambient      2026/65536       56728/1835008  ( 3.1%) 
HDR leaf ambient       527/65536       14756/1835008  ( 0.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/183232   ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/13988    ( 0.0%) 
pakfile               [variable]      175538/0        ( 0.0%) 
physics               [variable]       35702/4194304  ( 0.9%) 
physics terrain       [variable]        8020/1048576  ( 0.8%) 

Level flags = 0

Total triangle count: 1714
Writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
16 seconds elapsed



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (31699 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 162 texinfos to 90
Reduced 28 texdatas to 21 (733 bytes to 578)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
3 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
 202 portalclusters
 639 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 24 visible clusters (0.00%)
Total clusters visible: 29586
Average clusters visible: 146
Building PAS...
Average clusters audible: 202
visdatasize:12160  compressed from 12928
writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
5 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
577 faces
1 degenerate faces
416331 square feet [59951780.00 square inches]
24 Displacements
60247 Square Feet [8675665.00 Square Inches]
576 patches before subdivision
8264 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 205217, max 211
transfer lists:   1.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1915, 1027, 653)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(169, 74, 46)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(20, 7, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(6, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0082 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 87/8192         1044/98304    ( 1.1%) 
brushsides             579/65536        4632/524288   ( 0.9%) 
planes                 478/65536        9560/1310720  ( 0.7%) 
vertexes               942/65536       11304/786432   ( 1.4%) 
nodes                  470/65536       15040/2097152  ( 0.7%) 
texinfos                90/12288        6480/884736   ( 0.7%) 
texdata                 21/2048          672/65536    ( 1.0%) 
dispinfos               24/0            4224/0        ( 0.0%) 
disp_verts            5688/0          113760/0        ( 0.0%) 
disp_tris             9984/0           19968/0        ( 0.0%) 
disp_lmsamples      129404/0          129404/0        ( 0.0%) 
faces                  577/65536       32312/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              274/65536       15344/3670016  ( 0.4%) 
leaves                 472/65536       15104/2097152  ( 0.7%) 
leaffaces              613/65536        1226/131072   ( 0.9%) 
leafbrushes            361/65536         722/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             3800/512000      15200/2048000  ( 0.7%) 
edges                 2118/256000       8472/1024000  ( 0.8%) 
LDR worldlights          6/8192          600/819200   ( 0.1%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             45/32768         450/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           690/65536        1380/131072   ( 1.1%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]      609836/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       12160/16777216 ( 0.1%) 
entdata               [variable]       21465/393216   ( 5.5%) 
LDR ambient table      472/65536        1888/262144   ( 0.7%) 
HDR ambient table      472/65536        1888/262144   ( 0.7%) 
LDR leaf ambient      1860/65536       52080/1835008  ( 2.8%) 
HDR leaf ambient       472/65536       13216/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/177460   ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/13956    ( 0.0%) 
pakfile               [variable]      174780/0        ( 0.0%) 
physics               [variable]       31699/4194304  ( 0.8%) 
physics terrain       [variable]        8020/1048576  ( 0.8%) 

Level flags = 0

Total triangle count: 1546
Writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
15 seconds elapsed



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (31699 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 162 texinfos to 90
Reduced 28 texdatas to 21 (733 bytes to 578)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
3 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
 202 portalclusters
 639 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 24 visible clusters (0.00%)
Total clusters visible: 29586
Average clusters visible: 146
Building PAS...
Average clusters audible: 202
visdatasize:12160  compressed from 12928
writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
5 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
577 faces
1 degenerate faces
416331 square feet [59951780.00 square inches]
24 Displacements
60247 Square Feet [8675665.00 Square Inches]
576 patches before subdivision
8264 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 205217, max 211
transfer lists:   1.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1915, 1027, 653)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(169, 74, 46)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(20, 7, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(6, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0083 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 87/8192         1044/98304    ( 1.1%) 
brushsides             579/65536        4632/524288   ( 0.9%) 
planes                 478/65536        9560/1310720  ( 0.7%) 
vertexes               942/65536       11304/786432   ( 1.4%) 
nodes                  470/65536       15040/2097152  ( 0.7%) 
texinfos                90/12288        6480/884736   ( 0.7%) 
texdata                 21/2048          672/65536    ( 1.0%) 
dispinfos               24/0            4224/0        ( 0.0%) 
disp_verts            5688/0          113760/0        ( 0.0%) 
disp_tris             9984/0           19968/0        ( 0.0%) 
disp_lmsamples      129404/0          129404/0        ( 0.0%) 
faces                  577/65536       32312/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              274/65536       15344/3670016  ( 0.4%) 
leaves                 472/65536       15104/2097152  ( 0.7%) 
leaffaces              613/65536        1226/131072   ( 0.9%) 
leafbrushes            361/65536         722/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             3800/512000      15200/2048000  ( 0.7%) 
edges                 2118/256000       8472/1024000  ( 0.8%) 
LDR worldlights          6/8192          600/819200   ( 0.1%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             45/32768         450/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           690/65536        1380/131072   ( 1.1%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]      609836/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       12160/16777216 ( 0.1%) 
entdata               [variable]       21473/393216   ( 5.5%) 
LDR ambient table      472/65536        1888/262144   ( 0.7%) 
HDR ambient table      472/65536        1888/262144   ( 0.7%) 
LDR leaf ambient      1864/65536       52192/1835008  ( 2.8%) 
HDR leaf ambient       472/65536       13216/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/177460   ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/13956    ( 0.0%) 
pakfile               [variable]      174780/0        ( 0.0%) 
physics               [variable]       31699/4194304  ( 0.8%) 
physics terrain       [variable]        8020/1048576  ( 0.8%) 

Level flags = 0

Total triangle count: 1546
Writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
15 seconds elapsed



materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.vmf
Patching WVT material: maps/beach coma/nature/blenddirtleaves04_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (32091 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 162 texinfos to 92
Reduced 28 texdatas to 22 (733 bytes to 601)
Writing C:\Users\Adzter\Desktop\Beach Coma\Beach Coma.bsp
3 seconds elapsed



4 threads
reading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma\Beach Coma.prt
 206 portalclusters
 647 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 26 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 146
Building PAS...
Average clusters audible: 206
visdatasize:12422  compressed from 13184
writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
5 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\adzter\desktop\beach coma\Beach Coma.bsp
579 faces
1 degenerate faces
416305 square feet [59947984.00 square inches]
24 Displacements
60247 Square Feet [8675665.00 Square Inches]
578 patches before subdivision
8302 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 214830, max 211
transfer lists:   1.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(2079, 1097, 694)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(179, 78, 49)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(21, 7, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(7, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0081 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 87/8192         1044/98304    ( 1.1%) 
brushsides             579/65536        4632/524288   ( 0.9%) 
planes                 478/65536        9560/1310720  ( 0.7%) 
vertexes               946/65536       11352/786432   ( 1.4%) 
nodes                  472/65536       15104/2097152  ( 0.7%) 
texinfos                92/12288        6624/884736   ( 0.7%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos               24/0            4224/0        ( 0.0%) 
disp_verts            5688/0          113760/0        ( 0.0%) 
disp_tris             9984/0           19968/0        ( 0.0%) 
disp_lmsamples      129404/0          129404/0        ( 0.0%) 
faces                  579/65536       32424/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              275/65536       15400/3670016  ( 0.4%) 
leaves                 474/65536       15168/2097152  ( 0.7%) 
leaffaces              622/65536        1244/131072   ( 0.9%) 
leafbrushes            355/65536         710/131072   ( 0.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             3816/512000      15264/2048000  ( 0.7%) 
edges                 2131/256000       8524/1024000  ( 0.8%) 
LDR worldlights          6/8192          600/819200   ( 0.1%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             44/32768         440/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           681/65536        1362/131072   ( 1.0%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]      610252/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       12422/16777216 ( 0.1%) 
entdata               [variable]       20723/393216   ( 5.3%) 
LDR ambient table      474/65536        1896/262144   ( 0.7%) 
HDR ambient table      474/65536        1896/262144   ( 0.7%) 
LDR leaf ambient      1855/65536       51940/1835008  ( 2.8%) 
HDR leaf ambient       474/65536       13272/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/166696   ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/11248    ( 0.0%) 
pakfile               [variable]      174780/0        ( 0.0%) 
physics               [variable]       32091/4194304  ( 0.8%) 
physics terrain       [variable]        8020/1048576  ( 0.8%) 

Level flags = 0

Total triangle count: 1554
Writing c:\users\adzter\desktop\beach coma\Beach Coma.bsp
14 seconds elapsed


Run it through Interloper’s Error Log to find possible errors.

i get:


Note: It appears vbsp was not included in this compile log.
Not running vbsp may cause various errors, make sure you run all compile tools if you are stuck on an unnamed error.

Note: It appears vvis was not included in this compile log.
Not running vvis may cause various errors, make sure you run all compile tools if you are stuck on an unnamed error.

Note: It appears vrad was not included in this compile log.
Not running vrad may cause various errors, make sure you run all compile tools if you are stuck on an unnamed error.

Error: space detected in mapname 'beach coma.vmf" mapnames can't have spaces in them.
Recommended to rename map to e.g. 'beach_coma' or 'beachcoma'

i have renamed it beach_coma
edit: tried to load map again but it didnt work and interlopers found no errors with new compile log
could you please check my map too see if i did something stupid:
http://www.mediafire.com/?0qneyom0mhm

Your map needs to fit inside the grid on all 3 2d views.

Some of them will give black lines in the borders though.

As long as you have cs:s, it should work.

Whether they have CSS or not is irrelevant.

Your map exceeds the maximum grid size, if you are sure your map is within 1024 units of any grid edge, Edit -> Select All and see if any origin was moved way out to the border of the map.