I already tested out how long in Half Life Alyx it takes, to compile a empty box that have the size of the Source 2 World Border.
And I canceled the try after 4 hours, to compile the visible’s in a closed emtpy box of the size of the max. Source 2 map limit.
So there is my question:
Would in S&Box maybe in the future a support for GPU rendering for the Map visible’s ?
Because even with 16 Cores it takes way to long and I saw how extremly GPU rendering improve the compiling time like in example: The baking of Lighting in Engines like “Unity” takes for me only 20 seconds with the GPU instead of 20 Minutes with the CPU.
And I would like to ask if Facepunch is planning to add something like GPU rendering for the S&Box Source 2 Hammer Compiler in the future, to give the mappers a much easier and faster time?