Wings3d or Maya?

I have wings3d and Maya, Which one should I use for source modelling?

If I cant use these then what can I use for source modelling?

Maya. Hands down. No contest. Not even a valid question. Dividing by 0. Etc…


Since it will start anyways…Blender…
but seriously use Maya or whatever really.

I think it would be best to make the object in Wings3D, then export it to maya for finer details, bones, animation, etc.

[editline]23rd October 2010[/editline]

But it depends on what you want to make, really.