[WIP] fy_arab - Alpha stage - Counter-strike:global offensive

One of my new maps that I am working on.

This is a hard alpha stage.What I am going to focus on is

               Displacement
               Decals[details]
               Sun origin position
               Shadows
               Model placing and balancing
               Underground part of the map

As you can see the top part of the map is missing a lot of props and detail,what I want you guys to do is give me some suggestions on that.

[No links yet,WIP]

You really need to work on your brushwork.

Looks like all your other maps.

What makes this one special?

How did the trucks get there?

By using a teleportation device that the terrorists were hiding for a long time.

Don’t just use models to detail everything…

Until you see Valve’s maps for Global Offensive :v: