So I’m currently working on little gas mask script, sort of like in metro 2033 or last light. I’ve only been working on it for a few days, and here’s my current progresswhen it's done, there will be smoother transitions between taking the mask on and off, more effects, independent easily controllable fallout storm system and a degradable filter system.
This is also the second thing I’ve coded from scratch, so I’m still relatively noob-ish at lua, but I’m at least far beyond the stage of crappy gamemode edits.
anyways, let me know what you guys think of this, and if you have any solutions to the problems I have or suggestions, I’d love to hear it!
-Gasmask overlay drawing over other HUD elements - fixed by hooking in to HUDPaintBackground instead of HUDPaint. Thanks Maurits.
-filter degradation system isn’t cooperating with me
Keeping this thread open should more problems arise, and for general feedback and ideas.