Check the picture section for infomation
Next version might be final version, if not, the verison after that will be.
You need EP2, and might possibly need CSS
Plenty of pictures this time around…
First off, the spawn. Nothing cool here, just a flatgrass spawn with a little bit more eyecandy
This is the waterhole, behind the spawn. It’s simple enough
Some [del]awesome[/del] fairly average hills.
The box room and moveable platform. I’m sure most of you know what it is now
A closeup of the box room. Now you can see inside from the top!
The moveable platform, with button…
…that can completely submerge into the ground
A big displacement hill, which I totally did not just copy one corner around four times
An overview of the entire map.
** BUGS **
-There may be some small displacement glitches, but I think i’ve got most of them
-Correctly texture-shifted the box room grate roof and changed some displacements
-Re-textured all the ground
-Fixed the lighting, dont know what the heck happened to it…
-Completely merged everything
-Complete redo of the platform
-Completely new areas
-At least 30% bigger than before
-Two completely new areas!
-One is similar to the big area, but different, of course
-The other is a customisable area, as seen in Gm_Botmap (v2 i believe) and Gm_Wireconstruct_Rc
-Attempting to fix the spawnpoint launcher.
-No more Dev textures!
-Removed floating platform’s walls
-Removed wall-teleport, added regular teleport
-Fixed up alot of textures
-Added proper cubemaps