The addon is now live on the workshop:
Here’s a little project, I’ve been working on recently to try new techniques in modelling and lightmap baking.
It looked really cool, so I decided to release it properly.
The rather abstract map consists of 200 shards .
The area containing the shards is about 20k20k10k Units in size,
something I found working good for all sorts of gameplay.
The lightmaps are baked externally to achieve strong radiosity rendering (color bleeding) and ambient occlusion.
Check my screenshot feed for more fullsize pictures: