WIP - gm_my_house, my first map

[release]
This is my first map, so please if you say, “THIS MAP SUCKS ASS”, please inlcude why it sucks ass. Note that this is a Work In Progress, some of the materials are temporary.

http://img687.imageshack.us/img687/3605/gmmyhouse0001.jpg

http://img709.imageshack.us/img709/7452/gmmyhouse0002.jpg

http://img197.imageshack.us/img197/9606/gmmyhouse0003.jpg

http://img38.imageshack.us/img38/5531/gmmyhouse0004.jpg

http://img693.imageshack.us/img693/650/gmmyhouse0007.jpg

http://img715.imageshack.us/img715/7505/gmmyhouse0008.jpg

http://img39.imageshack.us/img39/7397/gmmyhouse0010.jpg

http://img33.imageshack.us/img33/5313/gmmyhouse0011.jpg

http://img842.imageshack.us/img842/5425/gmmyhouse0012.jpg

http://img812.imageshack.us/img812/2316/gmmyhouse0013.jpg

http://img718.imageshack.us/img718/6796/gmmyhouse0014.jpg

http://img827.imageshack.us/img827/5135/gmmyhouse0019.jpg

This is my hammer edit of my house, I heard it’s good for beginners to make a map of their house.
Note that i’ve addded some NPCs (not some just laying around) with scripted sequences and triggers. I also included a very sexy shed, and some ceiling turrets that can be toggled on and off.

Note that some of the walls are breakable and can lead to secrets!
[/release]
[release]
Garrysmod.org download:
http://www.garrysmod.org/img/?t=dll&id=109780
[/release]

[release]
Known Bugs:
Some blocks/map solids/whatever are misalligned
[/release]

[release]
To do:
Add some fucking decent lighting
Add Better Textures (custom?)
Add some props
[/release]


**If you found any bugs/glitches/major fuck ups, please tell me in this thread!**

sigh* fullbright…:argh:

what you need:
MORE TUOTRIALS
PRACTICE(as in work and watch tuts until your good…then realease maps)
LIGHT_ENVIORMENT!
TEXTURES ARE FUCKED UP
SKBOX TEXTURES!
DISPLACEMENTS
MORE DETAIL
caps

christ jesus of bethleham!
but hell,its your first map…just keep those in mind…try looking up 3kliksphillip his tutorials are very useful

thank you, I’ll take note of that

:ohdear: Flames incoming. But ontopic, texture alignment threw me off.

Oh yeah, and you probably shouldn’t have released your first map.

Why?
He might get some feedback like some of the posts here to help him make a good map.

I know, but the WIP thread probably would have been better.

I really wouldnt take note of 3kilkphillip’s tutorials. He has bad habbits that WILL make your map fail in many ways. www.interlopers.net is the way to go!

^

The texturing makes absolutely no sense, and I’m pretty sure you’re using a desk texture for most of your walls.

http://img38.imageshack.us/img38/5531/gmmyhouse0004.jpg

:pcgaming:

You need to choose textures that are cohesive, both in color theme and in material. For instance a wood floor and a brick wall don’t go together, and those don’t go together with a marble/stone ceiling.

Wow, your house is ugly!!

Kidding aside. I think a lot of people here have pointed out the flaws here.

Poor textures
unaligned textures
full bright
blocky
etc

One thing, NEVER stretch textures. The fit tool can be your worst enemy, but use it correctly, it might just save you.

[editline]10:30PM[/editline]

Oh and turn off motion blur when taking pics.

fullbright stretched textures my god

Sorry but this is pretty terrible…
Maybe when you have a lot more time and practice with Hammer first…
-Excessive use of decals on one wall
-Excessive use of painting props on one wall
-Some textures don’t suit what it is (Dirty wood inside along side a desk texture (Maybe you were aiming for polished wood?)
-Windows have no frames
-And everything everyone else has said.

Good luck for future maps.

Is this an intentional troll map? It seems almost bad enough that it could be deliberate.

THIS MAP SUCKS ASS, and I won’t inlcude why.

[sp]Misspelling is intentional, he spelt it wrong.[/sp]

You are joking, right?

Right?

No Left :smug:

Anyways, Textures are shit (no offense) and you need to get lighting in there! Full-bright maps suck ass, and as many have said… you shouldn’t release your first map. Look at me, I’ve been mapping for 2 years and haven’t released a thing.

It’s a good start. I suggest you use the texture application tool, some better textures and add a light_environment in the future. It’ll make everything look much nicer.

Well, most people have already pointed the flaws of the map, so no reason to repeat them. But when taking screemshots of your map, don’t make so much motionblur/dof. It only makes it annoying to look at.

fullbright = ugly.