(WIP)RP_NoName_v1 (Working Name) Just the beta Video

Me and my German mapper team (SPM) are working on a Roleplay Map for the new RP-Server.
We started with this map about 4 months ago. Its gonna be a BDB Map.
It’s big and lovely.
The name is RP_Liberty_city_v1
I would appreciate to hear some ideas from you, a comment would also be nice
Here is a Video and some pictures. Note: These Video/Pictures are really old, new ones coming soon!

YouTube Link:

Bad Quality i know .

Of course the Map is not finished, it’s still in the Beta-phase!

Thanks for reading!
A overView !!

Also here Are pics :
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10026.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10019.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10018.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10027.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10024.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10025.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10022.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10005-2.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10021.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10029.jpg[/img_thumb]

Of course the Map is not finished, it’s still in the Beta-phase!

Thanks for reading!

Also got a forum in my Clan and start a post :

so now its a little better as befor ,Release date is in november or december ^^

You need lighting. And your walls are paper thin.

i know that the map has no lighting but ist not finish this is my first released from this map we must do so mutch in this map

Yes…

[editline]27th November 2010[/editline]

Although I have no idea what you’re saying, your brushwork isn’t half bad, although it’s hard to judge properly due to the lack of lighting.

Although I have no idea what you’re saying, your brushwork isn’t half bad, although it’s hard to judge properly due to the lack of lighting.
[/QUOTE]

know bad english sry again so you can see in the move that when i look to the mayor building ist lag and in the hammer editor when i look at the compile comes this :
WriteBSP…
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (6)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Found a displacement edge abutting multiple other edges.
Warning: overflowed 14 displacement corner-neighbor lists.Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (3) (1788312 bytes)
Error! To use model “models/deadrising/poster3.mdl”
with prop_static, it must be compiled with $staticprop!
Error loading studio model “models/deadrising/poster3.mdl”!
Error! To use model “models/deadrising/poster4.mdl”
with prop_static, it must be compiled with $staticprop!
Error loading studio model “models/deadrising/poster4.mdl”!
Error! To use model “models/deadrising/cap6/snackmachine.mdl”
with prop_static, it must be compiled with $staticprop!
Error loading studio model “models/deadrising/cap6/snackmachine.mdl”!
Error! To use model “models/deadrising/cap7/lmg.mdl”
with prop_static, it must be compiled with $staticprop!
Error loading studio model “models/deadrising/cap7/lmg.mdl”!
Error! To use model “models/deadrising/cap7/chainsaw.mdl”
with prop_static, it must be compiled with $staticprop!
Error loading studio model “models/deadrising/cap7/chainsaw.mdl”!
Error! To use model “models/deadrising/cap6/nailbat.mdl”
with prop_static, it must be compiled with $staticprop!
Error loading studio model “models/deadrising/cap6/nailbat.mdl”!
Placing detail props : 0…1…2…3…4…5…6…7…8…9…Material NATURE/CANAL_REEDS uses unknown detail object type canal_reeds!
10
Compacting texture/material tables…
Reduced 4472 texinfos to 3871
Reduced 189 texdatas to 178 (5654 bytes to 5035)

Don’t forget trains! :buddy:

Train fanatics strike again.

i never foget trains dude but i dont make it as train i make a subway

But subways are trains…

Looks like a good start. I like what you have so far.

thanks omg one guys is friendly :smiley: and thx firegod for the help now i can fix it :smiley:

Firegod? Helping?

That’s a new story.

Ever been on the question mega thread?

Or the help sticky or all of the smaller help threads

Ok, so back on topic, do your basic brushwork and texturing, and do lighting before you add details. So go ahead and add your light_environment now, then repost with pics. It will make this mediocre map sexy.

ok but i must to do something other thinks like subway and hospital before i add enviroment ^^ but thx

It’s hard to tell if the map will be good or bad with tbe fullbright lighting. Only thing I can say is that there’s something off about it, not sure what.

And oh, it’s not really a secret anymore.

probably going to fiery hell for this…
but
Train has more than one meaning than the conventional “on the rails” train
::
Monorail, mag-levs… those are the noun versions but for the the verb version
“run a train” meaning to drive said train or (for the gutter minded) the sexual action…

I know irrelevant tidbit so back on topic

Train may be ok for the map but as being in RP you may want a fixed route train system. Not every map has to have a train in it though

Except most, if not nearly all subways are not Maglevs, and according to wordnetweb.princeton.edu the defnition of a train is “public transport provided by a line of railway cars coupled together and drawn by a locomotive; “express trains don’t stop at Princeton Junction””.