OPEN BETA HAPPENING TOMMORROW!
Don’t expect a full game. The NPCs are disabled due to it not working.[/release]
I really need someone to do some NPC coding. Just make a zombie NPC that won't target anyone on team id 2. I will give credit (I'm really bad at making NPCs...)
ZOMBIE FORTRESS (please help me think of a new name!)
Zombie Fortress (or ZF for short) has the same basic idea as other Zombie-Type mods out there (namely ZombieMod for CS:S). The difference is that in ZF you first build a fort to stop the onslaught of zombies.
In ZF, you have two phases: Build and Zombie. In the build phase you build (duh), and in the Zombie pahse you fight Zombies! At the end of the Build phase, all props become unfrozen while one player is chosen to be the first zombie. He can start to attack everyone else, and some NPC zombies will spawn (custom made ones, not the default). At the end of the Zombie phase all zombies are killed and everyone is returned to human.
In ZF, props can be destroyed by anything after taking enough damage (things that can damage props include guns, zombies, fall damage, collision damage…).[/release]
[release]Some Extra Info
This game mode is based of sandbox, but all actions (including anything using the toolgun) except spawning props are disabled.[/release][/release]
The only extra info is that you use info_player_combine for human spawns and info_player_rebel for zombie spawns.[/release]
[release]Lua Dev Info
There is a very small framework in place to allow easy addition of NPCs to the game mode. Here are the specifics:
I encourage anyone to make NPCs. PM me with the NPC and I might even add it as an NPC that comes with ZF (credit will be given).[/release]
I need you to help make ZF! I need mappers, Zombie NPC programmers, general Lua programmers…
-Me (redx475) - Lead coder[/release]
-Ltp0wer - Simple Prop Damage script
[release]The release date is yet to be announced, but most of ZF is done. It should be out soon![/release][/release][/release]
[li]Base Gamemode - Done (with bugs) (untested)
[/li][li]–Sandbox restrictions - Done
[/li][li]–Phases - Done
[/li][li]–HUD - Done (doesn’t look great… anyone want to help out?)
[/li][li]NPC Framework (ZFNPC) - Done (untested)
[/li][li]–Base Framework - Done
[/li][li]–Base NPCs - Done (may need revising) (New additions welcome!)
Errors to be fixed:
[/li][li]–Crashing on player join - Fixed!
[/li][li]–Extremely long load time for the gamemode - Fixed!
[/li][li]–Infinite loop while looking for a spawn - Fixed!
[/li][li]–No spawn found - Fixed!
[/li][li]–Zombie Phase never starting, timer going into negatives - Fixed
[/li][li]NPC Framework (ZFNPC)
[/li][li]–NPCs will spawn, but not appear (found out by running a few lua commands. All the NPC entities are in the correct places, but none of them move or even appear.) - Fixed
[/li][li]–They just don’t move or attack - Unresolved (I think I need to get someone else to do NPCs)
Q and A
[release]When will this be released?
Probably today or tomorrow.[/release]
[release]I have a better name!
Post it here, or PM me.[/release]
[release]OMFG SO COOL I WANT THIS NAO!!!
It will be released soon, don’t worry. I will be having an open beta test before the release, so you can try it then.[/release]
[release]I have another question. It is…
Post it here, or PM me.[/release][/release]
WE NEED MAPPERS!!! Post here or PM me to apply! I will post a sample (simple) map soon.
WE NEED SOMEONE TO CODE A BETTER HUD! The one right now kind of looks horrible...
I need someone to code a SWEP weapon for the zombies. Right now they just get crowbars (zombies and crowbars... hmm...)
I know this isn’t much, but I was playing around with some NPCs that didn’t work…
So here is my chair fort!
I know it has a prop other than a chair…
I’ll add more screenshots later.[/release]