What did I do wrong?
To be exact I didn’t headhack, I more like “bodyhacked” it.
I imported the DoD:s rifleman body and replaced it with the citizens reference so I wouldn’t have to mess to much with the .qc for the face/eyeposing.
I had this problem before but now I can’t remember how to fix the shiet.
Please help
Use vtftool to convert the facemap to a .tga then back into a .vtf.
It’s that, or you have to re-save the facemap and untick some shit, but I don’t remember what.
I’m using the material for eric (male 04) for the head and the base male eye textures, surely they should just reference from the gcf (other things do), but even if it doesn’t I tried extracting them and it still doesn’t work.
The original has T and S clamped does it need U aswell? (I still don’t see why it should be different for the same head using the same UV and the same texture as the original @.@)
Could be this, could be the location of the eye textures are in the wrong folder/VMTs are wrong, could be both. Applying the eye textures on it yourself might be the problem too. It usually should have them applied when you import it in. Same with facemap.
I’ve tried all the options but my head keeps looking the same and the texture of the body strangely just disappears when going more than ~20 feet from him.
The textures were already assigned (and I checked this) and so was the body so its not that issue. Yes its looking in the right place.
I’m using the base eye texture that the original had (in the GCF), I haven’t (and couldn’t) have altered it in any way.
Location is directly copied from the original citizen’s qc and I checked it was in the right place anyway, VMT is the original (as I said above). Didn’t apply any textures myself as I thought it would cause this problem, I did leave them as they were when I imported them in.