Recently I picked up my old “Gm_riverside” map I created for the 2007 Gmod beta. I looked it over and noticed I virtually destroyed the project with the second build of it. Yesterday, I decompiled the original outlands map and started the project anew. Changelog you say?
-Fully noded (Air nodes pending)
-Ambient sounds now work like they were meant to
-Base is fully intact
-Decompiled the next level and added that to the map
-Larger play area
-Detail sustained in the transition
-Noding up the ass
-Nice tunnel effect sustained
-Rock slide secret area built-in
-Nice landscaping sustained
It’s just a decompile of Valve’s outlands level you cheap douchebag!
No, it’s not. It may very well be a decompile, but it sure isn’t the same thing. This will be modified extensively to suit the sandbox aspect of Gmod while retaining its aesthetic qualities. I did have to remove some foliage to keep the FPS at a nice sexy rate, but it’s hardly noticeable. For the most part, it could be considered an exploration or posing map. It could be used for RP (gm_riversideb2 was used by TnB), but I’m not going to hack it up for that.
What do I need to run this?
You will need Half-Life 2: Episode 2, and a decent computer.
How can I help?
If you’re good with displacements, you got the job.
So why would I download this and not just use the outlands map? While you could do that, the Valve map is designed for single-player, mine is designed around multiplayer. Not only is it faster, it’s larger.
You’re still a lazy douchebag.
I can’t stress this enough: Don’t overthink this map. I’m not trying to blind you with eye-candy to get good ratings or to show off my sup3r l337 mapping skillz.
LOTS OF PICTURES:
This area was especially hard to decide on, so I want YOU to decide: Should I keep the piece of the gate where it is, or simply remove it?
Eye Candy: Cliff overlooking the play area.
I extended the river in both directions, this one is a deeper trench.