I’m in great need of an evocity_v2d cave blockage, which does not use PHX
Bonuspoints if you can make it remove all the loose props lying around on the maps. like the computer shops.
I’m in great need of an evocity_v2d cave blockage, which does not use PHX
Bonuspoints if you can make it remove all the loose props lying around on the maps. like the computer shops.
for k , v in pairs(ents.FindByClass("prop_physics")) do
v:Remove()
end
Removes all physics props, obviously
Function RemoveShitz()
for k , v in pairs(ents.FindByClass("prop_physics")) do
v:Remove()
end
end
hook.Add( "InitPostEntity", "RemoveShitz", RemoveShitz);
evocity uses prop_physics_multiplayer instead of prop_physics for better network overhead.
Ah. i see.
So how would i go about adding a caveblock? I tried many times with many different codes, all that happens is that it removes it BEFORE the actual props have loaded. which causes the server to crash on startup.
ya i would run my server on evo city but it seems that every cave block some minge find away around it
Is someone going to do it or should I just give up hope?
Do the stuff in an InitPostEntity hook.