Working Evocity_v2d Cave block

I’m in great need of an evocity_v2d cave blockage, which does not use PHX

Bonuspoints if you can make it remove all the loose props lying around on the maps. like the computer shops.


for k , v in pairs(ents.FindByClass("prop_physics")) do
	v:Remove()
end

Removes all physics props, obviously :stuck_out_tongue:




Function RemoveShitz()

for k , v in pairs(ents.FindByClass("prop_physics")) do
	v:Remove()

      end
end

hook.Add( "InitPostEntity", "RemoveShitz", RemoveShitz);


evocity uses prop_physics_multiplayer instead of prop_physics for better network overhead.

Ah. i see.

So how would i go about adding a caveblock? I tried many times with many different codes, all that happens is that it removes it BEFORE the actual props have loaded. which causes the server to crash on startup.

ya i would run my server on evo city but it seems that every cave block some minge find away around it

Is someone going to do it or should I just give up hope?

Do the stuff in an InitPostEntity hook.