So, im helping a friend with some Serious Sam HD textures, we are trying to make them as close as possible to the real game.
We are trying to achieve this result with the model:
A friend said i could use $phongalbedotint + an exponent texture and some tinkering around to make it look like that, but after some time playing around with it, the closest i could get to it was this: [t]http://puu.sh/jFjlc/24910486dd.jpg
Any advice on how to make those work on my favour? I know i am on the right way , i just need how to setup those, and the Valve documentation isn’t helping much with its reduntant info about those.