Workshop content downloading for a few people, but content does not display

I thought I had fixed all my workshop content errors, but recently found out it didnt.

Issue:
When a player connects to the server, they do download the workshop content, but it may time out on them of some sorts.
My files are located in cfg/autorun/server/workshop.lua

old code:



resource.AddWorkshop( "a workshopid" )
resource.AddWorkshop( "a workshopid" )
resource.AddWorkshop( "a workshopid" )


code I’m using now (as I thought that may do something else)



if SERVER then
    resource.AddWorkshop( "a workshopid" )
    resource.AddWorkshop( "a workshopid" )
    resource.AddWorkshop( "a workshopid" )
end


I extraced all workshop content and made the files for the pointshop. I had some players who told me they de see the model, but others told me I’m 1 big giant error.
Now I know the steam services arent the best of the best, but I expect a good connection from the workshop and as far as I know nothing is wrong with the coding.

Is there anything I can do to prevent possible packet loss or something that prevents clients from downloading or extracting the workshop content?

Nothing is wrong with the coding. Make sure your clients allow all downloads. If not, have them reinstall the content.

Apperantly it was just the server restart. So ironic.

Don’t mind me, i’ve been working on this for 5 hours straight. now its finally all working.