Recently I’ve been requested to port some World of Warcraft models and textures to the source engine. However I took it a bit further and created detail sprites, skyboxs and particle systems to get maximum authenticity. The reason I’m making this thread is that I wish to share it with anyone who needs it, and that if anyone needs more content, they are welcome to ask here.
Once upon a time I did attempt to do this but it didn’t end up so well. (I had less of an idea what to do anyway)
So back to current times, I have completed a large majority of the Western plague-lands content, but not all of it. A link to download this content can be found here.
This particular archive contains:
Detail sprites - made from original textures
A skybox - Custom made
8 base brush textures (rock, grass, road and all of that stuff)
13 blend textures with tooltextures
A fire particle system using the original fire texture - custom made, could probably be made better
2 working music files “Cursed land”
2 ambient soundtracks, plaguelands day / night
1 soundscape script for zone ambient sounds
16 models - Trees, lamps, stumps, bushes, buildings, signs, torches, crates and a hearse.
1 animated water texture - (this is really just a testing thing, it looks good from a distance… but because of the way this was made there is obvious seams up close, and will not work with the source water shader)
If you do require any models or textures and whatnot, please be patient as the process takes quite a while to complete. If anyone does decide to use this stuff, credit would be nice
Good luck, and don’t sue.