I was just wondering how i could make any world prop not able to be physguned by users.
Right Click > Make Persistant
? is there a general permission or something
No. Hold down C, right click and make it persistent.
But its a custom map and theres A LOT OF WORLD PROPS !
I think with FPP, you can disallow users from targetting world props
Don’t hold me to it though
FPP ? plz explain
hook.Add( "PhysgunPickup", "fuckyou", function( ply, ent ) if ( ent:CreatedByMap() ) then return false end end )
[editline]16th January 2014[/editline]