WorldVertexTransition + 2 $detail texture

Is it possible to make two $detail textures in a blend texture (WorldVertexTransition)? Or just one, but in one of the two textures?

I’ve made one detail texture that fits nicely with the basetexture, but It is horrible on basetexture2.

I’ve tried $detail2. Not working. Any idea?

To my understanding, “$detail” doesn’t work on “WorldVertexTransition”. You could try leaving it set as a “LightmappedGeneric”, but then I think you will run into problems with any blendmodulate’s with it.

I would suggest if the texture if used lots, just make the texture a larger size to fit more detail into the texture to avoid having to use $detail.

It would require a custom shader to have more than one detail texture.