Yeah it’s bad. Clip it off then offset it outwards a bit, maybe it will look a tiny tiny bit better then. :rolleyes:
It looks too 2d for a trim texture.
I can’t remember if it was meant as a trim texture, it looks more like a cabinet tex to me.
I think that man is right.
I don’t think I’ve ever seen any serious mapper use Robmaister’s texture on a real map. It’s so useless! It irks me.
Valve used it sparingly in HL2
I guess making it the default starting texture really made people associate that texture with an unlit, hollowed out box with just that texture.
Did Valve actually use it in HL2? I only remember seeing it in the map “Get your free TVs”
Is Rob’s logo actually of any significance?
But I liked that texture when used right. :frown:
doesn’t change the fact that people still equate that texture with a novice mapper. I will say that it does actually look pretty nice if used properly, and sparingly.
Yeah I know, but I’d never relate it to a novice mapper if I hadn’t began using hammer. :rolleye:
I think it looks pretty good here:
yea. it looks great. now if it was used on the walls…
It’s actually a good texture if you use it in the right areas, only problem is I almost never find a use for it.
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Yeah, it can be very ugly. But I think it can be useful if it is in the right place.
I think it would look better with a normal map, it simply looks too… Two Dimensional.
Can’t you run it through something that adds bumpmaps? Could help a bit.