Worst Texture ever?

-snip.

Yeah it’s bad. Clip it off then offset it outwards a bit, maybe it will look a tiny tiny bit better then. :rolleyes:

[editline]07:15PM[/editline]

It looks too 2d for a trim texture.

http://img705.imageshack.us/img705/4152/badtexture.jpg

http://www.facepunch.com/image.php?u=245161&dateline=1264982587

and

http://www.facepunch.com/image.php?u=135678&dateline=1232348069

I can’t remember if it was meant as a trim texture, it looks more like a cabinet tex to me.

I think that man is right.

I don’t think I’ve ever seen any serious mapper use Robmaister’s texture on a real map. It’s so useless! It irks me.

Valve used it sparingly in HL2

I guess making it the default starting texture really made people associate that texture with an unlit, hollowed out box with just that texture.

you forgot

http://www.facepunch.com/image.php?u=231490&dateline=1264325969

Did Valve actually use it in HL2? I only remember seeing it in the map “Get your free TVs”

Is Rob’s logo actually of any significance?

But I liked that texture when used right. :frown:

doesn’t change the fact that people still equate that texture with a novice mapper. I will say that it does actually look pretty nice if used properly, and sparingly.

Yeah I know, but I’d never relate it to a novice mapper if I hadn’t began using hammer. :rolleye:

I think it looks pretty good here:

http://img714.imageshack.us/img714/1001/bar0000.jpg

yea. it looks great. now if it was used on the walls…

It’s actually a good texture if you use it in the right areas, only problem is I almost never find a use for it.


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Yeah, it can be very ugly. But I think it can be useful if it is in the right place.

I think it would look better with a normal map, it simply looks too… Two Dimensional.

Can’t you run it through something that adds bumpmaps? Could help a bit.