About a year ago, I had a great idea for a map, and this was really weird because I made a very cool looking station (at least, in my eyes it was, as I wasn’t as good as I am now…which wasn’t very far, but what I achieved look nice nonetheless) to go with it.
Now, the only thing that made the map instantly die, was no portal brushes. People say “just use teleporters” but the fact that teleporters zap you from point A to point B no matter where it is, it can mess up constraints really badly.
Inevitably, you wanted this, but the map mainly had a track in it. We had a plan for a big but not so high build area (high, by about 1/3 of the grid, because the original plans for the track took up so much space in my head). The map was going to seem completely level, which would make people pretty happy, and the map could be looped, and include sections of different maps, e.g. 2fort for example. There is a track on the front, and would’ve looked pretty cool if we did it up a bit.
Sadly, when I discussed to my friend how I realised there was no way we could accomplish this, we looked for alternatives, but it died because there weren’t any that we were looking for.
Now, this is where I suggest a ‘portal’ brush. Currently, in Portal, if you place Portal A and Portal B, it is a smooth transition from Point A to point B, C, D, etc and those two portals can be connected no matter what you bloody do (if they are open, in Portal, at least). Now, similar to this, I made a quick “Portal Brush” sketch. It works very much like a portal in Portal, only it’s a brush. So you can mess with it
Featured in this picture, are two examples. In both is an orange block, lets say this represents a TRIGGER texture block with the property “func_portal”. I name one portal1 and the other portal2. I link it up to portal1, and in the next picture, it shows up like this:
See? Very much like Portal’s portal.
I’ve sent this to Gabe, and I hope for a response. :3:
I think that this would help alot, and to balance out the rendering issues, it could act like an area portal in the Flags section.