I’m not entirely sure how this works, but just know what I saw in the post (Rust is still far too laggy for me to play). Giving the player another chance just seems kind of silly; when you hit 0, you should be dead. I feel like this is really another thing that will discourage people from playing alone, because groups can just get conga-line revives and it gives the lone player no chance of winning, even if they have superior weapons, skills, position, etc. I can’t really say this is how it will be, because I haven’t seen it in gameplay, but based on previous experience with other games that have this, it’s what it generally turns into.
Also, I dislike the fact that it gives the player a chance to see what happens, much as having the kills pop up in the console, saying the name of who killed you, as it entirely removes the possibility of interactions such as assassinating players you don’t like with no consequence, thus punishing using any stealth or tactical play. I guess if they’re shot in the body, it makes sense from a balance standpoint. However, if they are shot in the head, it feels like they should immediately die, but should just black screen so they can’t see who, or what killed them. This would allow players who play alone, or use any sort of deception to at least stand a chance, and makes the game more interesting, at least from what I’ve experienced in open world games. When it just says who killed somebody, or you easily see it, you can’t create chaos by pinning the blame on somebody else who was nearby, starting fights or confusion between other players to buy time, etc. and I feel it really takes a part of the game out that’s a lot of fun sometimes. If there was a way only players with admin-permissions could see kills in the console to monitor hackers, that would be great.
I do trust the development of Rust will go fine and I’ll play the finished product regardless, but just kind of wanted to share my thoughts on this gameplay element and see what other people kind of thought of it.