I’m basically trying to port a WoW model (specifically the tauren druid cat model) over for use as a ragdoll in GMOD. I was able to export the model using “wowmodelviewer” and use it within Milkshape.
The texture/material seemed to load fine:
However, past this point my noobishness shines, and I have no idea how to properly “rig” and compile these for use within the source engine. Not sure how complicated such a task is, and I might be shooting for the moon, but if it’s easy enough and a more experienced modeler has time on their hands, I’d really love if you’d be able to port this over.
I have the .MS3D model and texture I used in Milkshape, if that helps: