Wrong pose of playermodel

Im trying to make a playermodel, it has Valve.Biped skeleton, but in game it looks weird :frowning:

.qc:


$ModelName "oaken/fanimatronic/Lily.mdl"

$BodyGroup "Lily"
{
	studio "lily_reference.smd"
}


$SurfaceProp "metal"

$Contents "solid"

$CDMaterials "models\oaken\fanimatronic\Lily\"
$CDMaterials "models\oaken\fanimatronic\Shared\"

$includemodel "f_anm.mdl"

$TextureGroup "skinfamilies"
{
	{
		"lily_skin.vmt"
		"lily_head.vmt"
		"eye.vmt"
		"Lily_Skin_Body.vmt"
		"White.vmt"
	}
	{
		"Shadow.vmt"
		"Shadow.vmt"
		"Shadow.vmt"
		"Shadow.vmt"
		"Shadow.vmt"
	}
}


Any tips to fix it? :frowning:

Try using a different .qc assuming the model is rigged correctly, that .qc looks super short.

Any tips for my .qc? :frowning:

This is pretty useful: http://forum.facepunch.com/showthread.php?t=1474376&p=48123146#post48123146

This isnt for playermodels :frowning:

Your model seems not rigged on playermodels’ skeleton as your model has only one spine bone where the playermodels for gmod have 4 spine bones. You need to re-rig your model on it, so it will work as playermodel.

You can grab playermodels’ sources from here: http://wiki.garrysmod.com/page/Player_model_compilation

Import it into your blender project and put your bunny on ValveBiped skeleton.