do you have no standards of any kind? do you jam a row of sticks into the ground and call that a fence? do you spit on a canvas and call that a painting? do you sew a bunch of wires to a blanket, call it a parachute, then act surprised as all hell when its user ends up a pile of gore on the pavement because “IT’S NOT UNFINISHED, THAT’S HOW IT IS”?
here’s the thing you had the audacity to release:
how can you not see that it is completely messed up beyond comprehension? this is what we call “broken smoothing” and it needs to be FIXED. you call yourself a “Maya modeler” - how the living shit do you not know all this already?
and here’s what it should look like because it’s a goddamn gun barrel. a gun barrel is a hard metal cylinder. solid shape, smooth surface, no grooves or dents on the outer face.
look. take your eyes to the thing, compare, and try to see what’s wrong.
we’ve been given the means to observe things. observation refers to seeing something with your eyes and then calculating its meaning with the thinkerbox inside your skull. so when i see the fucking barrel of a gun, a thing that’s supposed to be a solid shape forged from a metal alloy, i know exactly what it is supposed to look like, and it looks nothing like the poor things in this release. “That’s how it is” has NEVER been an acceptable explanation for ANYTHING. if it was, we’d still be in the goddamn stone age, and the first person to discover fire would be beaten to death for heresy because it would upset the state of things “being how they are”. FUCK.
don’t try to dodge your responsibilities by making up bullshit. Portugalotaku already said that Blender broke the smoothing, and there’s a 99,999999% chance that he’s completely right. to fix this you need to redo everything and ensure the smoothing groups stay the way they’re supposed to be. the wood parts are okay. the metal most definitely is FAR FROM OKAY.
can you imagine what my shit would look like if i released them “the way they are”? for goodness’ sake put some effort into what you do.