Hello, i’m trying to draw a 64x64 texture on my HUD, but I can never seem to get the positioning right… Can anyone tell me what the X and Y of each corner of the huds are? This is part of the code i’m using:
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawTexturedRect( 0, ( ScrH() / 1 ), 64, 64)
I’m trying to get “surface.DrawTexturedRect( 0, ( ScrH() / 1 ), 64, 64)” to make the texture draw in the bottom right of the screen for all resolutions. Any help would be brilliant.