Everyone loves the early game, it’s always fun when everyone is running around with bows and waterpipes after a BP wipe. Day 1 of the wipe cycle shouldn’t have guys in full gear running around with AKs.
So when the XP system is implemented, let’s say they make it imposible to grind that amount of XP to unlock the high level items on day 1, impossible on day 2 and 3 even.
Eventually day 4 or 5 comes around and the people who have been putting the work in have all the BPs unlocked and most of the server can access the full arsenal. But what if you wanna change server and start fresh? Should you be stuck all the way behind the rest of the server? Or could they implement an XP multiplier based on how much time has passed since the wipe?
For example, XP is wiped weekly
On day 1 the XP gained is base rate, day 2 is 2X day 3 is 3X, day 4 is 4X etc etc.
This system ensures the guy who only plays 2 or 3 nights per week still has a good chance to catch up to the people who have been putting in 10 hours a day.
If you wanna start fresh half way through a wipe you can catch up quickly to where the server population has progressed to and this also ensures the early and middle game is prolonged by making the high tier items only achievable after days of progress.
I would like to see something similar to this system, what are everyone’s thoughts?