Your favorite Hammer entity!

Discuss your favorite entity, wether brush or not.Personally, I love to work with func_dustmotes, but good god ai_relationship took the cake.

func_detail

Prop_static

Info_null.

It’s small and somewhat ghostly as you never really see it. If Hammer had a mythology, an info_null would probably be the soul of an unbaptised baby.

Info_player_start

sky_camera :downs:

prop_physics_Override

prop_dynamic

Point_tesla.
Or for something I use more often, scripted_sequence.

func_tracktrain

light_spot

func_instance :v:

point_spotlight

Makes lighting look sexy.

info_target

I don’t know why, it just seems so elegant and modest.

Probably the light environment

info_player_start

one time I stared into the glasses of the Green Gordan.

I lost that staring contest.

I additionally like func_viscluster.

light_spot

env_projectedtexture

light_spot is pretty fun to use.