So for the past months I’ve been developing a survival gamemode for GMod (with RPG elements, so some actions will take more/less time depending on level), and now that I’m approaching the beta stage (and maybe I should’ve asked myself this question before) I’m worried that the grinding part may be too boring.
I remember playing GMStranded and while the grinding was obviously kinda tedious, it wasn’t so much that it would make me stop playing, in fact, I spent a ton of hours in that gamemode.
Obviously I’ve placed more elements into the game so grinding is not everything you have to do, but it’s still a big part of it, since it’s the way to obtain resources and advance.
In a nutshell:
I have a mining/chopping wood mechanic which insists of hitting a tree/rock with the correct tool and eventually you’ll get a drop. I’ve tried to make this as satisfying as possible by trying to give less resources but more times. Trees can obviously get completely cut down and will drop a log, which can be used to craft wooden planks.
The thing is, that I’m worried that this system might be either not well balanced enough, or it’s simply rotten from the base. In my eyes is not that bad, but obviously if I’m releasing this to the public eventually, I need to know the opinion of other people.
What do you think that it’s a good grinding method/strategy?
I’m not asking for specific mechanics (if you want to tell it, do it then) but more abstract/general aspects of grinding.