Wasn’t sure whether this would come under mapping, modelling, or coding, so I’m just putting it under ‘General’ - sorry if this is the wrong place.
I’ve written a small, quick tool that will turn assets from websites like CC0Textures, TextureCan, TextureHaven, etc. (where all of the texture maps are in a zip file) and configure vmats for them for use within Source 2 (Tested within HL:A, should work with s&box), meaning that adding a material is much quicker & simpler than before.
Here’s a preview of the tool in action:
It’s nothing massively complex, but I’m hoping that it makes life easier for someone out there.
Full source code is available here and a preview release is available here.
If you’re planning on using it now, you’ll need to change the path to the materials folder in the ‘config.json’ file (make sure you keep the double backslashes).
Feel free to ask any questions and let me know if there are any problems.