I am head level designer for Lone Walrus Development’s latest project; Zombie Apocalypse: Source.
This mod will have huge emphasis on level design, simply because 10 large maps must be created for the mod to be completed. I understand I am not the most skilled mapper on this section, and that most of you (Oskutin, McHaddock) have no interest in joining a mod team. However I am sure there are many out there with a severe case of mapper’s block.
What kind of maps will this mod have?
Each map will be based on regions, which are as follows: City, airport, Mountains, Suburbs, Forest, Village, Refinery, Swamp, Seaside, and Island. You will be able to choose which map you would like to work on.
What will the mod be like?
Another zombie mod, but with less emphasis on shooting everything in sight and more on resource/inventory management and survival skills.
What specifications/entities are needed for each map? What level of detail must be included?
A tech test has been made by me, with all entities set up and ready to go, so that you just have to copy-paste them in. The level of detail must be high, and for the large maps needed, it can be understood that this would be quite tedious and time consuming. So that’s why you have an unlimited time limit, and free choice over what map you choose to work on.
If you are interested, PM me on Facepunch or on Steam (Biggles.vmf) for more information.
Background map for the mod: