Sorry to anyone who is confused about the thread switch, but you cant change thread titles sadly.
:siren:Alright then, Version 4 is out. Here is the list of updates.:siren:
Added leveling up to weapons.
Added Metal to random boxes.
Added a tool to level up your weapons to the repair stations.
Added 2 new entitys, Un-Portable Repair station and Un-Portable Ammo Box.
Portable repair stations repair less and have green notepads.
Un-Portable repair stations repair more and have red notepads.
Fixed up the shotgun a LITTLE.
Added stats to when you unload your weapon. Giving you a nice overview of what your weapons overall status is like.
Use the Clamp on the repair stations to upgrade your weapons.
You need a certain amount of metal for that weapon to upgrade.
When collecting metal. be sure to equip the weapon you want the metal for.
V3 And Addon 1:
Weapons now have condition.
Condition deteriarates when firing.
Unloading your weapon shows your current condition.
Weapons stop working at condition 0.
Weapons power based on condition.
Weapons jamming based on condition.
Weapons dont jam above a certain condition threshold. EG: Will start to jam below 60%
Added an Infinite ammo entity which recharges 10 seconds after use, and gives you a nice loadout of ammo.
Added a autorun lua script to make these entitys spawn in gm_atomic on map start.
Added a Repair station which is a table with 7-8 different tools in which you can repair your weapons.
Weapons thrown keep there condition and clip size.
Weapons found in “Random Bawxes” have random condition and clip size.
Ammo found in “Random Bawxes” have random amount of rounds inside.
“Random Bawxes” have a chance to produce a crowbar.
“Random Bawxes” have a chance to produce a small health vial, a health kit, or a peice of armor.
Fixed a couple of bugs with ironsights.
Elements added above are usefull for Roleplay and people who like to maintain there guns.
Cannot use a repair tool unless you unload your weapon.
Weapons can be repaired over the limit by 10% Increasing there power for a small length of time.
Ironsights now increase accuracy, but reduce fire rate.
The crowbar also deteriarates overtime. But it easily repairable by the Knife tool on the Repair station.
The crowbar can be repaired over 100% up to 125% increasing its damage by a fair amount for a medium length of time.
Made dropping ammo a little more less glitchy.
Fixed a couple of dropping weapon glitches.
Warning for weapon conditions when they get below 30 and 10%.
Added Repair station and ammo spawns in gm_construct and gm_flatgrass.
Added Repair station, ammo spawns, and boxes to gm_reaction.
Made the weapons have the correct world models from ZPS itself.
Added a new Box Remover entity which will allow players to spawn it then use it, it will remove all Random boxes on the map, for use on gm_atomic if you want it clean of boxes.
Added portable repair stations and ammo boxes!
Fixed the ammo box not showing how much recharge is left.
Changed the ammo boxes recharge to 20 seconds.
Fixed the ammo box having wierd collisions.
When deploying a portable entity the cooldown is set to its maximum cooldown time.
Fixed up the Sawn off shotgun.
Added the Sawn off shotgun to the finished list.
Remade the Sawn off shotgun to work in multiplayer properly.
Added the Sawn off shotgun to the “Random Bawx”.
Added dropping weapon and dropping ammo on the Sawn off shotgun.
Added a Limit system where you can only hold 1 Primary/1 Pistol And 1 Magnum.
Added an ammo limit for ammo types.
Fixed the ironsights on the shotgun being wierd.
Fixed the shotguns cone and firepower being wierd after ironsights.
Fixed the notes on the repair station being inaccurate to the real info.
Main Controls “Rifles/Smgs,Pistols Only”:
Use + Alt-Fire = Prepare to drop.
Use + Alt-Fire While In Prepare to drop = Drop weapon.
Fire While In Prepare to drop = Cancel Drop.
Use + Fire = Drop a full clip of ammo for friends.
Main Controls For Shotgun:
Primary = Fire
Primary After Fire = Pump
Reload = Start
Reload After Start = Insert Shell “Each reload = insert shell”
Fire After Start = End Reload
Use + Reload = Unload 1 Shell.
Main Controls For Ammo Box And Repair Station:
Crouch + Use On Entity = Pick Up
Note: When placing a entity, place it Sensibly, Dont go putting it inside a wall on purpose, or in your feet!
Note: Version 4 has V3 and the addon pack with the leveling up update!
None, unless someone gives me an idea or map they would coding for entitys.
Anyway, i bet your dieing for some screenshots so here are some right here.
From Version 3:
The Repair Station: http://img257.imageshack.us/img257/6097/zpsswepss1.jpg
The Repair Station Notes: http://img510.imageshack.us/img510/5139/zpsswepss2.jpg
Sharpening out my crowbar: http://img510.imageshack.us/img510/4545/zpsswepss3g.jpg
Repair Station Unload: http://img513.imageshack.us/img513/92/zpsswepss4.jpg
Repair Station Just Unloaded: http://img524.imageshack.us/img524/2910/zpsswepss5.jpg
Repair Station Repairing (With Toolbox): http://img21.imageshack.us/img21/8664/zpsswepss6.jpg
Repair Station Repairing (With Wrench): http://img28.imageshack.us/img28/7854/zpsswepss7.jpg
Restocking on ammo: http://img69.imageshack.us/img69/695/zpsswepss8.jpg
Unopened “Random Bawx”: http://img517.imageshack.us/img517/3835/zpsswepss9.jpg
Opened “Random Bawx”: http://img524.imageshack.us/img524/8502/zpsswepss10.jpg
World Model (PPK): http://img8.imageshack.us/img8/4310/gmconstruct0000n.jpg
World Model (Glock-18C): http://img262.imageshack.us/img262/1089/gmconstruct0001x.jpg
World Model (Revolver): http://img263.imageshack.us/img263/4885/gmconstruct0002i.jpg
World Model (AK-47): http://img8.imageshack.us/img8/6254/gmconstruct0003h.jpg
Garrysmod.org, Main V4:
Solid Files, Main V4: