This will be my first decent map released. Basically, the miners (humans) were underground when a combine headcrab canister broke through the roof of one of the caves closer to the surface. Headcrabs blah blah blah you know the rest. Miners took up arms. Etc. This map is basically in playable state, but lacks a bit of detail. The other thing that concerns me is that it seems a bit small. I might have to add more areas if MP testing proves this so. (But no more caves, I hate displacements).
The problem I have right now is that the caves seem a bit empty - maybe I can make the ground a bit more bumpy or something - this is where I need you guys to give me ideas.
Enough with the yabber, here’s eye candy.
Opposite of human spawn, through to the upper cave
The elevator shaft of the upper cave
(Pulling the lever shown in the following second screenshot releases the elevator shown in the following first screenshot, which falls and crushes anything below also making a big noise and alot of dust)
The cave opposite the zombie spawn
The ladder connecting the lower and upper cave
Cubemaps and soundscapes are present (I used hl2 ravenholm soundscapes), and spawns entities are places appropriately - the map is not noded though (I can do that though, if it’s useful for people).
Any suggestions or offers to test on a ZS server would be appreciated.
(Images fixed, I hate source’s weird screenshot numbering)