You don’t seem to have done much to the map. The gap sign looks dodgy, like you have used the gap image on the sides as well. I’ll give you a full break down of the map when it finishes downloading.
There is no atmospheric sound. Consider having a light music background track, something gentle. Shops sometimes play their own music, like game might have a game radio station, and hmv plays tracks from new releases.
Now for the list:
The apple store stuff was the first to hit me. Apple stores usually use clean white desks and walls. Walking into an apple store, you get the sense of space through tidiness. The apple store stuff you do have feels dark and opressive. Also, the big apple sign is stretched.
In the apple store, you have a pointless room with a sofa in it, and a counter that is too high for the player.
Outside, there is a healthpoint, with a door next to it into a room. The door does not open.
The entrance is boarded up, but has a convenient gap underneath. The boards are not breakable. Inside are some chairs, and tv’s and boxes. There is no real indication as to what was sold here. There is no purpose for the room as a consequence. The glass is combine…try to avoid using combine metals or glass in human settings as it looks wrong.
What does this shop sell. You have melon and milk at the front of the store, changing rooms at the back, a picture of a woman on the wall, and no mechendise. Again, combine textures in use. As above, there is no reason to want to go to this store, as the purpose is not clear.
Wow…some boots. Shame the store front is exactly the same as Zo…i mean, it’s obvious you cloned it. Same boards (immortal), same combine textures. Everything in the store looks placed, down to the cardboard boxes in the store room.
The phone booth looks opressive, as does that place with the cookers in. The brush based doors don’t look like a shopping centres. The corridors have too much obvious cast light from way too many light sources. I am basing my ideas off the standard british shopping centre…looks like so:
The walls are white, the floor is polished. The roof is glass, and lights are hidden away, so as to ensure light is cast, but the source isn’t obvious.
Shall we proceed?
I think so.
There are crates placed in the centre of the corridors…why?
The top of the toilets sign is cut off.
There is blood on the walls and ceiling…why?
Doors to the stalls don’t open.
Urinals are brush based and look bad.
Combine textures used on the stalls.
Bookshelves can be moved by walking into them.
Blood on the wall…why?
Brush based sign, looks bad.
Not too bad. Apart from the light entities casting a glare on the ceiling, with no light source.
First clothes shop i have seem to sell 4x2 planks of wood.
Appears to only sell boots and barrels…
Aha…doors…that look out and i can see the bottom of the skybox. Even if you aren’t going to let the player out of the centre, build buildings around the windows and doors to imitate a world outside.
Empty shop. No branding, has an odd room with pidgeon holes and a glass window in the wall of the box room…
Box office: More combine textures.
Inside the cinema:
Desk with thing that looks like it might open…it doesn’t.
The player can move the vending machine by walking into it.
I didn’t know times had got so hard that cinema’s used train seats.
Counter- too high to jump overw ithout using a chair. Can’t get round to the gap in the side as you haven’t left enough room between the counter and the wall.
Finally some music…in the kitchen.
Walls of the freezer are the vent textures. And it doesn’t look like a freezer. I only call it a freezer because a kitchen should have one to store meat. Yours has no door, making it a poor freezer.
Again, more random crates, more combine glass.
Brush based awnings…hmm…there are some in the models for hl2. Oh, and i can move the vending machine in there too by walking into it.
Gamestop: More boads, more combine, no stock.
Erm…loosk like a surf shop. Sign is too blurry to read, but there are brush based snowboards inside. Again, see above for all other shops.
Gap sign uses same textures on the sides of the sign. Fix it.
All the shops are the same really. Combine textures and no stock. Some textures look out of place (like the teamwork motivantional), and you evidentaly don’t want anyone opening anything that looks like a door, because they don’t move.
My suspicion is that you haven’t actually tested the map, or i wouldn’t have found as much as i did. And i got bored at the end, so skimmed the shops.