• '83 Announcement Trailer
    52 replies, posted
Finally a game where I can experience for myself how woefully poor a choice it was to adopt 7.62x51 as the standard NATO cartridge, cursing the US ordnance department as Soviet peasants outshoot me and my highly-trained FAL-wielding buddies and pals.
Is this gonna be a more arcade style game a la Battlefield or the realistic side a la Red Orchestra? Looks neat though. Always wanted a Cold War gone hot or any other pre-modern day post-WW2 FPS game as going WW2 would be a little bit bland and limiting whereas modern combat would be boring missile wankfests.
Listen, just...ask Massive to make a World in Conflict FPS, ask for permission. Please.
If they have US Theater maps, please give us random redneck and hunters to use.
God World in Conflict was amazing. It was an RTS yet it had some of the best writing I've seen in any piece of media.
If you guys liked World in Conflict I implore you to play Ground Control (And maybe 2; I didn't enjoy it so much as a game). Man I wish Massive would make a new RTS
I'm curious but not really blown away. If you're gonna make a Cold War gone hot game you have to include absolutely bonkers shit like a full on US invasion and a battle for Berlin.
That's what I hammered home to my buddies who were planning a cold war mod for CoH. If you're going to do alt-history do it right, like WiC, keeping WW3 strictly European will get boring quickly, I want to be napalming charlie on Pennsylvania avenue.
If RS2 is anything to go by they'll probably introduce more factions and maps down the road.
So is it going to have a James Bond joke generator?
If they pull this off this is the game I've been starving for ever since WIC. Semi-modern military without as many BS lockon weapons as modern Battlefield games and sick Cold War aesthetics and tech.
No because the RO/RS series is a Tripwire Interactive owned game, Antimatter Games just co-developed Rising Storm 1 and 2 for them. Tripwire have no involvement with 83.
I'm willing to wager anything specifically developed for Rising Storm 2 winds up being owned by Tripwire
I think it's fair to judge a product based on what the producer of the product intentionally shows you to sell you the product. Sure, re-judge when new information arrives, but don't be afraid to judge what people are asking you to buy.
I really hope they will portray the chaos and violence of Cold War Gone Hot, especially in urban environments and ofcourse the Fulda Gap. The "meatgrinder" of soldiers would be probably comparable with early WW2 in eastern front or worse. Wouldn't mind seeing small yield tactical nuclear weapon usage as well on the battlefield to some extent.
The announcement does nothing but announce this game. Reserve your judgement for the trailers where the developer shows anything gameplay related. Considering that this trailer didn't show any gameplay, I wouldn't judge based on it. Even the first person segments are just prerendered animations. This trailer shows the concept, not the final execution. This isn't to sell you the product, that's what later pre-release trailers are for.
I don't think anybody's actually judging the (final) game based on this though, they're just pointing out that it doesn't look great to them and that's fine. And I disagree with you regarding the selling part, announcements like this are supposed to be the initial "pitch" of the product, their purpose is to spread awareness that the game is being made and that kinda goes hand in hand with hyping and selling the product when it finally comes out.
From my experience with Rising Storm 2, these guys can make a solid game but they take fucking forever to fix shit, or add anything and their map design is fucking atrocious. Also reminder RS2 was a partial disaster at launch and took like 9 months to unfuck itself. It's also laggy as shit regardless of how low your ping is so that's always fun. I'll remain cautiously hopeful cause maybe with '83 they can finally sever the ties to the fuckin mess that was RO2 that taint the very nature of RS2
I'm not entirely aware of what you mean in regards to fixing shit, although I do agree that the map designs on a lot of maps isn't great, the community maps are usually a lot better. I feel like they've added quite a fair amount of content since release though and it hasn't been particularily slow compared to other games. Also no idea what you're talking about in regards to lag, I've not noticed that at all.
By fixing shit I mostly mean there was a lot of stuff I remember being a problem and then it took forever for a fix to come out. Reducing the helmet headshot sound volume, giving weapons proper LOD's, adding cover for the US on the last half of Cu Chi, suppression through walls, stuff like this all took months to be fixed. Some of these issues weren't the worst in the world and others are understandably complex to solve, but it just doesn't bode well for their reputation as a competent dev in my book, especially considering how vocal people were about stuff like the headshot volume and Cu Chi sucking ass. Last I checked, they still haven't fixed the issue where tossing a smoke grenade randomly drops and instantly pops it at your feet.
Wait, community maps. I know we've said WiC alot, but does that mean we could get a player made Seattle Campaign?
This is literally what I asked for RO3 to be, good to see someone listened
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