The guy is just salty that no one liked his shit game, so he comes up with any excuse to pass the blame to anyone else but himself.
The most incredible thing about the whole event is that I'm struggling to find anyone defending this guy.
Even the more out there twitters that decry each and every gamer recognise how bad of a take this is.
Except that's not what the novel's about according to Palahniuk himself.
The absolute dichotomy between YIIK and it's peers is baffling.
VA-11 HALL-A has a YIIK reference (that aged super poorly), Toby Fox did a song for YIIK
Both Undertale and VA-11 HALL-A are some of my favorite games ever made.
And yet YIIK looks like uninspired, trash, it has no right to even have these names attached to it, everything about it is bland at best and literal shit at worse, it makes me wonder how things went so wrong, and how it fell so far behind it's peers, because it's clear that these other devs saw something in the game, and I wonder if the game actually looked good at some point.
I was just about to point this out, Ioved Mae as a character even if I wouldn't like her if she was a person.
I always got YIIK and Knuckle Sandwich mixed up, they've both been in development for forever it seems
https://www.youtube.com/watch?v=VjtvusfoUVk
Everything about this specific image set disgusts me to my core. Why the fuck would he think it was okay to straight up use a real world case of someone's mental breakdown and eventual death for their shitty game?
This is the same guy who thought a fitting homage to Satoru Iwata was to put the man's fucking grave in the game, a game set in the mid 90s. Not news about Iwata saving a game in troubled development or getting an award or something, just his bloody grave.
And given that the camera angle of the game is similar to that of a sitcom, it makes sense to design it in a similar fashion.
It's a shame clickbaity shit games get so much (negative) attention instead of
https://youtu.be/3xA6QTPCrKY?t=175
It is.
I can allow for pretentiousness if it's done on purpose, whether it be symbolic or a subtle satire etc., but YIIK, with its extra-terrestrial interpretations of human interactions, makes me think that the creator actually thought 'This is how human beings work and talk, right? Everyone throws blatant references into sentences, right?' A dickhead character can end their story, or spent the majority of it, still as a dickhead character if that's what you want, but the writing needs to be good to make it tolerable. YIIK can't even manage that.
Eh, people are just bashing on this cause the game is crap, referencing real world tragedies is a fair game in media when done tastefully. Just look at Petscop, which has some subtle references to real life cases of child abuse, which makes the experience a lot more unsettling.
The key word here is 'tastefully'. And YIIK doesn't know what that word means.
Petscop doesn't play it up, the media as a whole is ABOUT child abuse and abandonment.
YIIK has zero reason to ever show anything like that.
Petscop also doesn't directly show the tragedy, it just hints at it from various clues and stuff.
YIIK goes straight to recreating the last known moments of the life of a mentally ill girl. What feels worse is that the writer being so up his ass like he is, probably just wanted to add a real life mental health tragedy to the game to make it "deep" because that's what all "deep" games do right? They play around with themes of mental illnesses and suicide right?
Aw geez Lois, this just like that time I had a mental breakdown and drowned in a water tower!
here's the "combat" for those interested
https://www.youtube.com/watch?v=47XW7jx9F9k
What if we took the combat from Paper Mario but made it more slow and annoying.
"Let's make the action minigames take three times as long with twice as many characters! That will definitely not make our players not want to kill themselves!"
Don't forget that they're half as effective, and there's no finesse to halting enemy damage, either!
lol guys panda bearier xD
"let's make an attack where you have to press a button as fast as possible and have it flash the screen solid white every time you do. god we're so fucking smart"
So you mash that camera button so fast that your epileptic neighbor could get sent into a fit just glancing in the direction of your home only to get a disappointing amount of damage that doesn't seem to equate to the amount of effort you put in at all. Then there's the katana minigame that lasts over 17 seconds and is just you following button prompts that entire time, only to get pretty much the same amount of damage as the far shorter camera minigame but this time only on a single enemy. Wow, I'm sure people playing this feel satisfied putting effort into performing the minigames as perfectly as possible only to get mediocre damage out of it.
Oh and I just noticed. There's different moves that come out of the katana minigame depending on how many prompts you do. One of the moves is called Sparrow Song and did 18 damage to an enemy. The move above that, called 1000 slashes did fucking 19. One point more.
Sort of unrelated to the point of the video but good God, GRIS is an absolutely gorgeous game. I haven't kept up with it beyond the initial reveal so more of it now just left me floored. I might have to buy it based on that alone.
Some of the text were even (literally) taken from a novel called: After Dark by Haruki Murakami.
https://www.reddit.com/r/TwoBestFriendsPlay/comments/bqobdu/can_i_copy_your_homework_sure_just_change_a_few/?utm_source=share&utm_medium=web2x
Sorry, you need to Log In to post a reply to this thread.