• Wolfenstein: Youngblood - Story Trailer
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Looks awesome, enjoyed both 1 and 2 (and The Old Blood).
TNC was missing the big ol lasergun that I liked so much from TNO but other than weird pacing I had fun. I kind of regret playing it on the highest difficulty but there were some cool moments. I love co-op games so I hope this will be good. Carpenter brut trailer music was nice
There's dialing camp and overkill up to 11 and then there's whatever the hell TNC's story was. Veered from pitch perfect Texas and New Mexico sections to New York being some kind of orgy between Sam Peckinpah, Quentin Tarantino and Oliver Stone, when they definitely could have taken out the Oliver Stone part. The halfway point of the game is you being decapitated with a katana at a literal altar to hitler and that's when you get really mad
Just to wrap it all up, it ended on a bland and uninteresting final level without even a proper boss fight to finish it.
It’s $30 USD
I actually hated the balancing and (most) level design in The New Order, but thought that TNC was a big improvement, but hey, I'm in the minority. Citation, please? The only things I see are the pre-order and deluxe edition bonuses (which IMO don't count as microtransactions).
https://bethesda.net/en/game/wolfenstein-faq
Only thing I didn't like about the New Colossus was the extremely rushed ending.
I thought the point was for it to be cheesy and goofy?
Things can be cheesy and goofy and also well written.
Yes, like you know, that game named Far Cry: Blood Dragon. It had the right amount of 80s, with actual effort in its dialog (the voice actor for rex did a great job), and did not feel like it was a game made "to ride on a trend" like, Wolfenstein: Young blood was made with the hope of appealing to fan of the "Neon 80s" and "Synthwave" fan alongside coop, it feel very forced in my opinion, I was surprised to hears Carpenter brut - turbo killer out of every song they could have taken it felt oddly unfitting.
Why is BJ's hair brown tho.
The New Colossus suffers from a lot of issues related to its level design and overall gameplay loop. These ended up causing the game to feel unfair, hard and confusing at times. You spend a large portion of the game in a weakened state and have half the hp you'd have at the start of New Order. Combined with shoddy damage feedback, you'll often get melted down to a sliver of health without you noticing or being able to quickly react, let alone determine the source of the damage. Additionally, the stealth mechanics were altered with officers being not only much more reactive than in New Order but also having the ability to summon more than a single wave of reinforcements, which can lead fights to get bogged down as officers may often be placed at the end of a sequence. At release, it was even possible for officers to detect shit you'd done in a previous area, causing you to be swarmed with reinforcements before you ever got near them. Then there's the problem of the story feeling less complete and focused than The New Order, hitting some fairly bad lows and rarely touching the same highs as the previous game. The game ends on a dud which lacks the sense of closure that New Order offered. It's definitely a much weaker installment than its predecessor. I haven't been able to really bring myself to play through it again because the levels are for the most part insufferable and obnoxious.
my biggest problem with TNC was that it was too fucking dark. half the missions are spent just shooting at black silhouettes with glowing eyes. you can also cheese all difficult enemies with the simplified insta-kill LKW and mounted laser rifles
Along with all these problems the game's pacing was fucked. You get to the submarine and are brought to the bridge where the game tells you about the map and the computers for deciphering codes. The two things you can't access until very late into the game. There's also the fact that for the first 70% of the game you use the map to start the next level (if you don't manually leave like when you take the helicopter out), but out of no where the thing becomes a map of America where you can replay portions of old levels with the codes you get the ability to obtain. So you either ignore these missions which contain upgrades for your shit, or you do a fucking ton of boring side missions to unlock everything before the end.
It felt very weird, like there were stealth mechanics and you'd get punished for not stealthing, but stealth was almost never a real option, levels weren't really designed for it and sometimes spawned you right in front of ennemies. And yet guns blazing would get you also destroyed most of the time. Stealth is my playstyle, and it was completely viable in TNO so that was disapointing Still liked the story and visuals a lot (venus level is one of the best out of either games), but gameplay was a net down from TNO, overall.
The story was confused and not very impactful. And I get the game isn't entirely serious, but it fucking lost me with the whole Futurama head-jar transplant bit I have no idea if it was even the same writers, because it wasn't even a "team changes up the mood" kinda vibe, things just felt disjointed and out of place. The gameplay itself also somehow fucktoupled the usual grievances with the first one, namely generic mobs on normal difficulties eating 75% of your HP in before you can even react to what just happened, causing for really bland, cover-abusing fights instead of getting to rampage around killin' Nazis. In trying to even remember if the spoilered bit happened, I came across this picture which very well sums up the tone of TNC. https://files.facepunch.com/forum/upload/238143/b029c893-b296-451c-8774-770b730c07f7/latest.png
I'll be honest I kind of wish they'd stuck with super natural indiana jones shit personally. It's what made TOB my favourite of the new games.
I personally wouldn't have minded the decapitation/head transplant part if it was handled better. Here's how I would've handled it personally : Frau does behead BJ and shows his head to the public, TV and all but doesn't throw anything in a fire, and the cutscene ends. That way, what happened to BJ's head is ambiguous. The story would then continue with the Kreisau Circle mourning BJ's death but also continuing their fight against the nazis, their motivation being "we're doing this for you BJ". Here you would play a few levels as either Fergus or Wyatt depending on the timeline you chose. Fergus could have stealth levels where he uses his remote controlled hand while Wyatt has levels based around LSD trips idk. Later on, the Circle discovers that the Nazis are opening a museum dedicated to the biggest victories of the Reich, and one of its main expositions is BJ's head and body, preserved in a jar and a pod. The head would be exposed on a pedestral as a trophy while the body is anatomically cut open in multiple places as a way to teach people what a "terrorist ape" looks like on the inside, something very Nazi-ish. The head and body are still functioning (though in comatose state) thanks to whatever super science fluids they're kept in. Here you get a mission to recover BJ's head and body. Seth manages to "rebuild" BJ but his body is still very weak, depite having been partially restored by the fluids that were in the pods. BJ decides to go on one last personal mission : kill Frau Engel. When it's done, he retires from field operations for his friends to carry over while he takes care of his daughters. Wow that was longer than I thought. It's kinda crappy but I think it's better to have a few levels and plot of the Kreisau Circle coping with BJ's death than just killing him, only to resurrect him two minutes later like it originally does.
Dialogue is odd but coop Wolfenstein sounds fun as shit.
This has the potential to be either real fun, or real garbo. I just hope that they don't throw in anymore " 'wacky', memorable' characters." No more Super Spesh. No more 1 mission anchro-communist priestman. and keep that dialogue sidelined because holy SHIT if the DLCs i've seen are anything, Machinegames cannot write other characters outside of BJ's group worth anything.
Honestly I mostly put that kind of thing down to time pressure, I'm like 90% sure TNC was rushed out the door by Bethesda.
Doom 2016 set a very, very high bar. Wolf:TNO did too, but Doom 2016 surpassed even that in the gameplay department. End result feels clunky and you are either too spongy on lower difficulties or too fragile on anything higher then normal. Trust me, if you are going to play this, don't play on "Harder then normal" difficulty, you'll hate yourself. The game just plays really clunky. Story? Kinda blows. There are a few good moments of it, but the entire game feels like it's ramping up to something and just as you are at the final encounter - two heavily armed Ubersoldats, the game just ends. Does a terrible job at hiding the fact that you are trekking through arenas, too. Now some hate the story because apparently it's pro-Marxist? It's not. BJ gets into a verbal fight with a southern communist and wins the argument. No, the game has other problems. It's not all terrible, but it is incredibly incredibly mediocore.
Honestly, the storys not impressing me and I'll have to see some actual gameplay of this to get my hopes up after TNC. Really don't like the bratpack angle the game is going for. Oh, I actually have another story complaint about TNC - HITLER! Like it's cute that he's in the game but him puking and crapping himself as well as curling up for a nap mid-scene just comes off as crude but whatever. My complaint is that you don't kill him first off, and secondly... where the hell was he in TNO? Like I assumed Death's Head preformed a military coup, but part of the reason he wasn't in TNO was because the devs wanted the Nazis to be the bad guy - having Hitler lead them would make the Nazi's hitlers goons rather then the main antagonist, you get me? Someone missed a memo I guessed. Hopefully the gameplay of Wolf:YB will make up for it, but I'll have to actually see the gameplay to determine that.
Despite the fact that in the end I actually think it's okay game, I have so many gripes about TNC that the Nazis would probably throw me in a death camp for, and I think it's largely down to just how amazing The New Order was in comparison. I can play the New Order over and over again until the end of time, but I played TNC once and I don't ever want to play it again. The whole game just felt really underdeveloped and like it needed more time in the oven. The story was very lackluster. It bounced all over the place and went from highs to lows in minutes flat. The pacing was just incredibly off. In TNO, in order to get to the secret Nazi moon base, you have to first go get the scientists credentials so you can get on the cargo ship in order to get to the moon, and you do so by using weapons and equipment gained in the previous mission. In TNC it's a single cut-scene where they knock an actor out and steal his clothes. Despite this though, the story still had some pretty good chops to it, which makes it all the more frustrating that when taken as a whole it's an incredibly underwhelming experience. I particularly enjoyed the backstory of BJ when he was younger, with the characters of his mom and his dad being really good justification for why BJ was so incredibly violent yet so very much caring, and the subplot of him having a childhood relationship with the black girl and his father's subsequent rejection and punishment for it being very very good justification for why he hates the Nazis so much. Just as in the last game as well, most of characters you're introduced to are pretty good and share a distinct place. Grace is the strong leader the resistance needs after the death of Caroline, one she was more pushed into since all of the men in her area were sent off to die in war and so only the women remained, and she provides the interesting dynamic that Jay did since America had it's own problems with racism before the Nazis showed up. Superspesh is a very entertaining and aside from a few poorly written moments (literally toilet humor), is a very likeable character that dies a very unnecessary death and thus just makes you hate the Nazis more. Horton's communism provides another good contextualization of America before it got taken over by the Nazis, and is also just a pretty cool guy. Sigrun's arc is an entirely compelling story on its own of the resistance coming to terms with former Nazis despite what they had done and stood for. Adolf Hitler, while not being a good villain, is still very hate-able, and his descent into madness and senility provides a really good justification for why the Deathshead, Engel and the rest of the Nazi high command are the ones really running the show. Unfortunately, TNC rewrote almost all the old characters to be incredibly caricaturized and just plain up flat. Wyatt is nothing but a laced up druggie, Set Roth is a stereotypical cRaZy ScIeNtIsT, Bombate is nothing but a fuckboy who solely exists to get laid, and Max is a stereotypical mentally disabled but also incredibly strong and is the one with all the solutions unlike the incredibly balanced and quite frankly fucking awesome character he was before. Oh yeah and not exactly old but Paris Jack is literally just J but more boring. It sucks so much to see this because all the old characters were written so amazingly and felt like real people but now they just fit specific archetypes in the story and don't add anything. These poor characters despite the good ones and a lack of true storytelling motivation and pacing just kill the plot and make me not want to replay the game and care about it, and I'm not someone who has any gripes with the more comedic side of things as well as shit like the head cutting scene. As for gameplay, just overall compared to the New Order it was worse. The biggest gripe I had was the constant placement of enemy officers. This combined with the level design that didn't really allow for stealth just ruined the game since unless you immediately just bumrushed the officers and then restocked on the 75% of health and ammo you lost fighting the rest of the minions left, there wasn't really any other way to play the game. I didn't really find to be any of the normal weapons useless or unbalanced, most of them were pretty enjoyable to use, but the heavy laser was just so overpowered that there was no reason to use anything else when you found it. I didn't really have a problem with the enemies either, there was some good variation and at least on the difficulty I played on, they weren't all that bullet spongy anymore so than TNO's enemies were. I did like the upgrades system as well as the special abilities you get throughout playing, though I really wished they made BJ have more superhuman abilities with the suit on to compensate for the 50 health you get. Overall I found the gameplay to be pretty solid just with some flaws mostly related to level design and the placement of officers fucking everywhere. Other than the lackluster story they're the sole reason I don't want to replay TNC if I don't have to. Having an enemy that unless killed, instantly respawns other enemies just isn't fun, and whoever had the idea to put 3 of them around every corner needs to be shot. I once again attribute the flaws of this gameplay to the feeling that TNC was rushed and the devs weren't given enough time to build the game they really wanted so they had to compromise with the level design.
I heard that too, but to me the message seemed bang on. BJ spouted "truth freedom american way etc", and even smack talked the communist characters for some of their nonsense. If there's full on social justice nonsense in there, it didn't make itself apparent.
Game looks good; only gripe is the music. I'm kinda getting sick of hearing Brut's music. There are other artists.
The twins seem to be really obnoxious characters. I can't stand characters being written up from the ground up as something attempting to be "badass" instead of naturally just being it.
To add to that wall of text, it really bothered me how they delt with hitler too. Hitler as an actual person was incredibly conscientious/orderly. The dude prided himself in his memoirs about being able to stand in a single place (at ceremonies, in the open top car etc) for eight hours at a time without moving, and all the pathologies of the Nazis politically were just an extension of hitler's own pathologies, which is kinda the primarly problem with totolitarian dictatorships but nevermind. His entire MO was about order, and being 'proper', as opposed to 'degeneracy', and of the glory/purity of bettering yourself to being part of a higher order greatness (by conforming to and being shaped by the state, of course) So I was incredibly disappointed when you see him in that game. Acting like a drunken/senile, cantankerous weird old coot, stumbling everywhere, throwing up on the floor and acting like an unruly and licentious werido. The way they portrayed him is directly antithetical to the way the actual hitler would've been. He felt like some two bit african warlord, not in any way related to the historical guy himself. And i felt it was a tremendous missed opportunity to really show who he was, and the kind of person that would create a totolitarian empire of perfect merciless order, much at the expense of the scene itself. If he'd shot the actors for not being disciplined, missing their mark, or just erring from his own extreme code of 'ethics', that'd have made the scene a lot more interesting and a lot weightier, and sold the power mad senile hitler they were going for, instead of completley disarming him and frankly disrespecting the historical gravity of everything. They could've drawn something meaningful from charichterizing hitler for who he actually was, but instead we got a childlike portrayal that was less than the sum of it's parts. Also, fucking venus. Why venus? The atmosphere temperature is hot enough to melt aluminum. Go to fucking mars like everyone else.
Like the problem with this game (I feel), is that it's gonna be a dialogue disaster. Or worse, they try to REALLY course correct into either WACKY KILL NAZI VOMIT TOLIET JOKE or SERIOUS SAD RETROSPECTIVE NAZI MURDERING, and lord knows they'll probably try and do both like they did in NC.
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