Enter the Gungeon: A Farewell to Arms Update (the final DLC) Trailer
51 replies, posted
They increased the DPS cap in this update and I literally haven't noticed a single difference.
Gungeon is great fun, but anybody who denies it's stingy to an absurd degree is lying to themselves. Sure I could technically beat the game with my starting pistol, but I don't enjoy fighting the Dragun for 30 minutes straight. While there are two fixed chests each floor, and a shop, with the chance of event rooms or random chest drops, it sometimes feels like the game is going out of its way to fuck you.
I've been trying to get the third floor shortcut open, I need 4 keys and 180 casings, the game just hasn't been giving me enough keys (even if I don't use them and struggle through with the starter guns). Last night I got literally 1 key from floor one to four, and almost as if it knew I was past floor three it started giving me keys knowing I can't go back to the shortcut. I've had multiple runs end because the game has just stopped giving me ammo drops. The game can be an absolute asshole at times.
Also why is EVERYTHING a mimic. Jesus christ.
The fact you think a 'good run' is somehow rare or critical to success shows how little you've played the game tbh. The whole gameplay loop of gungeon is not to beat the game and then do it again with another character, it's about incremental gains through smaller goals. Your objective is not to 'get a perfect run and win', your objective is to meet milestones that will give you tools to make your runs easier in the future.
Just the way you talk about the game shows you're clearly missing out on the intentions of the devs, as much as it may seem otherwise this is not Issac
Wow, that sounds kind of unappealing.
Don't even bother with the shortcuts Imo. That's the one bit of progression in gungeon that I think is badly designed because people are gonna think 'oh shortcuts are good I get to floor 4 quicker' but without a couple floors worth of items you're setting yourself up for failure.
nah fam attempting Dragun and Bullet Hell with starting Pilot is totally legit
:^)
See a lot of you are fixated on a run to run basis which is not the core idea of gungeon. It's about meta progression. You start getting good at the first floor, perfecting the bosses which leads you to unlocking more items in the hub that then contribute to future runs. The idea that the games busted because it's smarter to make small gains towards your meta progression is silly to me. It's such a simple system that so many people refuse to acknowledge
Funnily enough, Pilot is my favorite character due to his snowball nature. Plus getting through bosses with only his pistol and not get hit taught me how to be really patient.
I'm mostly getting them out of the way just so I can at least get to those floors to learn layouts or enemies unique to the floors a bit better. I'm at the point where getting to the forge consistently isn't a problem if the game doesn't just give me the super soaker on floor 1, but having faster access would be nice. I'm not brave/ stupid enough to try a raw floor 4 Dragun The shortcuts are otherwise totally useless and just a drain on already quite limited resources.
Though I do need more practice against the Dragun as I still haven't really fought it enough to know its patterns.
See, THATS what gungeon is all about. People think it's stinger or unfair but all you need to do is play smarter and not expect the game to hand out a viable run, cause all runs are viable you just need to be a better player
I honestly think Pilot being my most played character led to me just getting use to what the game threw at me. Then when I finally played Marine and Huntress I was like, "Wow, these characters can actually do things at the start."
Hilariously Pilot is the only past I've killed. Just one really good run did it. His starter pistol is a mean joke, and his active item is basically useless. But at least he has a decent passive.
This is actually very wrong.
His Lockpick is actually the key (lul) to why he can snowball so well compared to the others. Having the ability to basically get a free item from Brown and Blue chests can allow Pilot to save his keys for Green, Red, or Black chests if he finds them or even having the option to go to the Sewers if he didn't have enough keys after clearing the first floor. Mixed with having reduced shop prices, Pilot can potentially get a lot more items than all the other characters on just the first 2 floors (3 if you go to the Sewers).
Pilot is my most played character too, his gun may be shit, but benefits of 2 active item slots, shop discount and +10% spare ammo are very good.
I've never used shortcuts, but you can make unlocking them easier by playing blessed run with pilot and lockpicking everything, but to make it sure you unlock last elevators, you should go to oubliette to have even more casings and possible keys.
It always breaks the locks for me Higher risk to reward ratio I guess. I learned quickly to never use it on the actually decent chests haha.
Yeah the trick is to always use it on brown chests and sometimes on blue chests. The only time you should risk it on higher chests is if you literally cannot get an actual key (or if you just REALLY feel lucky. )
I used to hate the soaker till I realized any ice based weapon including the common snowballer turns it into a boss cheese gun
I think AG&D finally put Enter the Gungeon into a decent place. Before the early game just felt too repetitive, and there were too few interesting items to hope to get, but with all the new synergies, passives, and modified ammo drops that actually let you use your guns, it's a lot better.
On the topic of Synthetik, it's got some pretty cool gameplay, but I feel like the boxy, bland level generation lets it down. The one item I always bee-line for is the GPS, because knowing where items and enemies are makes the pace feel a lot more focused. I also feel like too many items are just effects that proc off your weapon.
The shortcuts are worth it mostly for the items you unlock. Gungine is great at melting bosses because of the speed increase, regen ammo when reloading on goop, and insane DPS and max ammo. Plus it has some great synergies.
I find that once you unlock Bowler the rainbow runs make things so much easier since you can just choose health upgrades from the starter chest, and can just break every chest you see for junk since you can't open them anyways, so you can then sell that junk to the creep, keep all your keys, and make it to the elevator shaft you need to complete. Also it's worth it on Rainbow runs to go to the secret floors since you get a guaranteed rainbow chest each floor.
Also once you unlock Clone (transfer Ox's arm from the forge to the top floor over multiple runs via balloons) the game becomes way easier since you can just die at a later floor, restart at floor 1 with all your stuff, and snowball to the end. Rainbow runs great increase the chance of finding clone, so when I wanted to cheese runs I went Rainbow.
Really the longer you play the easier the game gets, and I'm not sure if that's good design or not, but the game is fun.
My gripe with the game is that eventually, going to bullet hell becomes pointless to go to afterwards since it doesn't offer any further unlocks past the first or second time beating it, same with beating the Dragun. The game eventually becomes running very specific errands and chores to get your next unlock which you'd only know about if you scowered the wiki for its requirements.
I guess Isaac was much of the same, but it felt like Isaac had many more items to unlock through natural gameplay that extended this process (even after 200+ hours, you could still accidentally come across unlocking a couple of things).
Alright, jesus christ game, this is just stupid.
Basically I made it to the last floor carrying the tv. Then a pit-filled room with the floating grabby hand appears, so naturally you panic trying to manage not dropping the tv and rolling frantically to dodge him, right?
He still grabs me, tv's on the floor. Can't make it back to the TV in time to stop the rat from grabbing it.
That's just NEEDLESSLY frustrating.
I havent run up to the hands too many times but i had unlocked robot before the game had any expansions,i think you would keep the tv even when getting handed as its a use item although i never knew that the rat actualy steals the tv.
Enter the Gungeon is 67% off for the next 20 hours on Chrono.gg
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