• [Nerd Slayer] Death of a Game: Hawken
    33 replies, posted
I recorded some bots TDM but I fell asleep while the video was rendering last night. Here's the zombie build in a botmatch. The most notable thing for me is that close-range shadows are totally fucked, and sometimes you'll see "LIGHTING NEEDS TO BE REBUILT" in the top left. Also, there is no customization because there are no accounts and no way to save preferences -- everyone bootlegs off the same server profile (with different names), with three versions of each mech unlocked so you can select from different internals loadouts. You can change your primary weapon and holotaunt in the pre-match screen but nothing else. But that's the price you pay when you're keeping abandonware alive. https://www.youtube.com/watch?v=uK_z4JOi89Q
I got into Hawken in Alpha 1 (Frontline Dev textures 👌), loved it through and through (even when EMP's would fry mechs half a map away) but once they started talking about graphic novels and films I knew it wouldn't end up well. And then Ascension hit, it was almost palpable that it was going to die an early death. Tried to keep on playing (even more when the project was shifted to 505), but it just ended up fighting up against the same holdouts. Was, and still is, an absolute shame that it died.
Oh shit I haven't seen or heard from this game in years! A group of streamers I used to follow were part of the alpha testing and they loved it at first, however eventually they just dropped it and never explained why. After that I don't remember anyone talking about it. I am amazed it was in early access for so long, and all they while they were planning a whole franchise around it? God that's a ballsy waste of money
I happen to own the Hawken cardgame, bought it on a whim even though I never played the actual game. It's relatively simple but it has a neat trick: unlike almost every other card game out there, it's real time. Both players build up an arsenal of weapons and armor by picking up cards from the top of their deck and at some point the big red FIRE button in the middle is pressed. Then both players unload their weapons, heat tracker is updated and damage taken. Damage is in the form of your deck size: run out of deck three times and you're dead.
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