• Star Wars Jedi: Fallen Order Official Gameplay Demo - EA PLAY 2019
    103 replies, posted
The movesets and effects around those cover the screen so good luck trying to predict anything when your screen is blurred with lots of particles on top (same about Battlefront 2). Damage output is weird. Enemies rotate really weird, in Souls enemies have the bigger delay in rotation (aim), but here they are more fixed on you. The general flow of the level design is shit, kill a few NPCs in a tiny section, watch or do some scripted shit, move the the next section (too linear), just like that new God of War "game". Generally it's lots of tiny details, which combined make this game look bad both in gameplay and visually. I guess if someone likes new God of War, they would like Fallen Order.
I get that it's easy to be annoyed with how people compare everything to Dark Souls over the years, but there's a reason why it's the first comparison here. This sort of combat essentially only has ranged deflection and the Force powers to distinguish itself so far, but the idea of limited quick heals, slow-paced lock-on combat that's more about counters than rushdowns or pure action, and other factors make it easy to liken to Souls style gameplay, just with no stamina meter involved. Respawn basically took what worked in the industry and compiled it into something that sells but doesn't innovate, to the point that most of the posts here have been pointing out just how similar / derivative it is. I've seen plenty of jokes that they've made another Sony exclusive, and honestly it fits.
I'm not actually defending this gameplay by the way, I was actually skipping through it for the most part because of how slow it is, like I've been waiting on Gameplay just like everyone else has who's interested in this game, but it looks too slow right now.
I dunno man, the new God of War looked a lot more entertaining and well done from even a watching viewpoint at least than this.. dull looking setpiece simulator
Also I don't like the way how lightsaber looks... It's not hard to make it glow like in the movies, he is my old video (same Unreal Engine 4): https://files.facepunch.com/forum/upload/460/1d470f0c-88bd-473a-8c65-1bf2e0ad8ea7/2018-11-23_21-39-43.mp4
Kinda weird that they didn't just go with regenerating health given how the Jed Knight series had Force Heal. For once it actually makes sense and they make you use consumables.
FOOKING BACTA TANKS! If there's a Force Heal though that'd be good, so we have two ways of healing, assuming the game's even remotely difficult enough to call for two ways of healing.
mello pretty much summed up my thoughts on the game https://twitter.com/MelloMakes/status/1137417762501025792 https://twitter.com/MelloMakes/status/1137418338395721728 lightsabers just CANNOT work in a game like this, where the combat system is focused on one-on-one engagements but you're cutting down most enemies in a single hit. when you get to an enemy you CAN'T cut through like butter (the dudes in black, those insect things) it all stops making any sense. either make every enemy take a few hits to kill or just make a different fuckin game because a lightsaber just does not fit with these solo fights. you'll have to constantly handicap yourself by NOT using your lightsaber in order to actually try and use your "cool" force abilities. "check it out, you can slow time and pull a stormtrooper into his own blaster shot!" yeah or you can just slice him once. just make a musou or something, at least then you can throw a bunch of enemies at the player for more of a power fantasy. the fucking episode 3 tie-in game for the ps2 understood this.
Jedi Outcast and Academy mostly centered around the lightsaber (when you had one). That's what made them so much fun to play.
you know, one could still make an entertaining game that allows the player to one shot everything, by having them weigh their risks to get into lightsaber range and to swing the damn thing. Apparently the established video game trope is anything that can take a beating = more satisfying to fight so expecting a game engineered to be mass marketed to deviate from formula is optimistic at best. probably unlockable to pad out the skill tree
What is with EA Star Wars games having awful looking sabers?
In the Star Wars universe there are materials which lightsabers either can't cut though or don't cut through without extended pressure. Cortosis is commonly used to create 'elite' enemies who can take more than a couple of hits. Also other energy weapons can hold back lightsabers.
While for gameplay reasons I guess it makes sense overall I wasn't terribly impressed with the ol' choppy choppy from the lightsaber. Yeah they did the glowing burn mark on enemies where the blade hit but I mean in L4D2 all the way back you were able to somewhat dynamically chop limbs off and shit.
yes but even if you give every non-stormtrooper enemy lightsaber-resistant armor, you're still gonna be left with a bunch of shitty mooks you kill without a thought. games with lightsabers need to have a LOT more troopers if they going down that route. this is why star wars games where you're mostly fighting other jedi work the best
Yeah, it'd be best IMO if the storm troopers were just set dressing where you cut them down between the real enemies and the game didn't pretend they pose a threat. If it was a game where you fight cortosis clad Jedi hunters and Sith as boss fights it'd be cool. Or just do droids. No one has a problem with people cutting droids into a million pieces.
God of War was hands-down my favorite game last year, and the combat they presented here isn't anywhere near as interesting. BUT, even the original E3 2016 demo for God of War was deliberately slowed down and telegraphed so the audience could follow along. I've said it elsewhere, but I hope the gameplay is a lot more solid than it appears and when played in realtime by a decent player, it's completely different (i.e. Doom 2016)
I think you could make it work, it'd just require actual effort on the developers part. Although honestly this is why they should have just stuck with 1313's idea, which sounded way better.
https://youtu.be/fbKQMI4MBDo
One thing I think they should change is regular stormtroopers' reaction times. In the demo footage they seem slow to actually take aim at you and pause for a long time in between shots. Having them attack a little quicker would make them feel like more of a threat, and since you're going to be one-shotting them anyway I don't think it'd affect the difficultly too much.
It doesn't look bad but it doesn't look exciting either. Maybe it's the person playing but it feels like if things were sped up across the board it would be more enjoyable. I watched some Force Unleashed gameplay to see how what that looked like and it was night and day.
So there lies the question, should lightsaber fights be more like the trash we can see in the prequels or Clone Wars (3D version, Tartakovsky gets a pass for good animations at least, but that still wouldn't be fun as a game imo), or the what we saw in the Original Trilogy? I'm of the opinion that the best we're ever going to see from lightsaber combat is somewhere between For Honor's heavily scripted contextual fighting, and the freedom and movement you get in Jedi Academy. From what we've seen of this game, it seems like a step in the right direction. Do saber fights have to be fast choreographed shitfests like we see in the prequels? It's so unsatisfying. Luke vs Vader on Cloud City has always been one of the best saber fights in the franchise imo, and rewatching it now, the pacing and "action-ness" we see is well comparable to this game. https://www.youtube.com/watch?v=rgyitSlMtMY
If they just added some dismemberment I guarantee fighting normal enemies would feel more rewarding. At this point Lego Star Wars has a more authentic lightsaber experience.
The Clone Wars saber fighters are hardly trash.
TBH idk why people are panning the fuck out of the game when it looks and plays almost exactly like sekiro without the grapple. Down to regular enemies either dying in one hit or parrying to a finisher. Even the black purge trooper has a stamina gauge that gets whittled down till you can do a deathblow for massive damage. This literally looks like sekiro without balls to the wall difficulty and more useful "tools" to use that allow you to do really cool combos.
Yeah I was a bit harsh with those words. It's fitting animation for a children's show is what I meant.
https://www.youtube.com/watch?v=yGjw7IiKRuc
Mostly because this just looks dull and looks like it feels dull to even play compared to it, and to be fair to sekiro you can get thoroughly fucked by even normal enemies if you get too lax about that and they still have a satisfying weightiness to their deaths with the cinematic samurai movie blood hoses and shit.
Sekiro has 0 impact considering sword/gadget attacks do almost 0 damage and its entirely based on stamina/posture. I really don't get why sekiro gets a free pass compared to this.
Huge meh, doesn't help that Jedi Academy or hell even the force unleashed games have better lightsaber combat.
You haven't played Sekiro have you
Sorry, you need to Log In to post a reply to this thread.