Star Wars Jedi: Fallen Order Official Gameplay Demo - EA PLAY 2019
103 replies, posted
I have played sekiro, the entire gameplay revolves around the stamina/posture system. Gadgets like the axe/spear do piss damage and are only used for heavy counters like the shields/headless monkey. It seems more like you haven't touched sekiro if you really think the regular attacks does majority of the damage in the game when its actually just to lower the stamina regen rate. I've gotten to the final boss and have probably killed maybe 5 people in the entire game without the takedown system. This is literally operating the same way, weak enemies are hit once and instakilled in a scripted takedown, heavier enemies are required to beat down defenses till you can get the killing blow in. This is probably the first level, and i wouldn't be surprised if the game starts throwing more enemies that require more than 1-2 hits to kill, like it started to at the end with one heavy enemy with 2 ranged and 2 lights. And also like sekiro, the game isn't trying to be hard for the sake of being hard, but I bet you can turn the difficulty up as you want unlike sekiro.
I've been saying sekiro wasted so much potential with abilities, and this literally looks like sekiro with better gadgets.
Yeah that's because enemy's stamina gets broken easier when they're low on health. You're talking as if lowering an enemy's health doesn't matter at all when that's the primary way of beating the vast majority of minibosses and bosses in the game because stamina regenerates based on the amount of health they have. Saying "the sword does barely any damage to health" is so fucking wrong that it makes me think you played some sort of alternate universe version of the game or you have a fucked up memory. There are some bosses in the game that are straight up almost impossible to beat without damaging them first. There are bosses and minibosses where the stamina system is the ideal way of defeating them without bothering to damage them first, but those bosses are a tiny minority.
Attacking isn't useless, i'm saying it has 0 impact. The only impact in anything in the entire game is the takedowns and the parry effects (just like this game). Other than that, you are basically tickling enemies till you get that takedown. Literally look at any heavy/boss fight in sekiro and watch your sword do 1/30th of damage on their HP bar even with the sword upgrades with very little effects. The game even points out that regular attacks are not meant for the main DPS source, you are aiming to lower their posture by chipping their health and parrying. This game is literally doing the same, beginning enemies have 0 posture (just like the starter enemies in sekiro) and the later enemies have their posture gauge to land deathblows when you parry their attacks or beat down their guards. I really doubt you'll be able to force grip/push enemies to instakill them later in the game, just like that hunter that counters your pull when you try. Anyway it's the same system to a T, and people who are complaining about it not having impact/boring should be saying the same towards sekiro since its literally the same exact system.
hey there's this really big thing you are missing here. it's a really tiny detail so you could be forgiven for overlooking it.
in sekiro the whole point is that you're not strong, your sword sucks, and you have to be smart about things to make up for that.
in fallen order, you are wielding instant death on a stick and have strong psychic powers. playing as a jedi fighting stormtroopers is meant to be a power fantasy. just look how easily he cut those dudes down. but you can't have a power fantasy when there's no fuckin power behind the strikes. the combat isn't weighty enough to be satisfying by virtue of the mechanics, but it doesn't throw enough enemies at you to go for the "cutting down swathes of foes with ease" angle. the result is pretty middling and lacklustre. yes, they can make enemies later on in the game all take multiple swings to deal with, but at that point the lightsaber is just fuckin window dressing.
If by smart you mean either
cheesing the enemy
playing like intended and smack at each other while parrying counters.
Your sword sucks dick, but yet enemy katanas from drunken morons are somehow dealing 10x more damage in the same setting.
looks about as starwarsy as lightsaber combat gets, flashy moves while quickly taking out grunts with ease. I really don't get what people want with "power behind the strikes" when its a laser sword that can cut through most things with ease.
You're basing this off of what is possibly the first level. Would it be fair to do the same with sekiro from the starting point to the first "boss" as an accurate guess to what the rest of the game is going to be? Combat against the starting grunts in sekiro are very weak and you can overpower them without even trying by just mashing the attack button. The game gives you a taste of some of the harder enemies, and they follow the same mechanics as sekiro:
They are actually trained and block/counter much more effectively
you need to whittle down their defenses to do big damage scripted takedowns
So any game that has a lightsaber that doesn't instakill enemies is inherently bad now? Does that apply to KOTR/jedi knight/force awakens? Games have always taken liberties to have the lightsaber not be an instagib stick, hell in the force awakens, some characters get shot by a fucking bowcaster and are good enough to keep fighting *cough* Kylo *cough* while others in the scene literally before that one were launched into space. It's such a whiney nitpick to complain about weapon power levels when all instances in starwars media has fluctuated on what can do what according to what makes sense for the piece of media that its in.
in the end it all comes back to this. either it's a 1000 degree knife or a regular sword. you can't have it be both
if they want to base a game around one-on-one engagements then make that the focus, with all the shitty OHKO enemies being plentiful but weak gnats. as my friend put it earlier while we watched the trailer, "stormtroopers should basically be pots from zelda."
And again, if you want to kick and scream about the fictional laser sword not being a weapon able to OHKO everyone and anyone, then bitch at literally the 1000s of games/movies/stories that take liberties on the lethality of weapons in them. Ironic that you bring up zelda when link has to hit humanoid enemies multiple times despite clearing cleaving through them with a sword.
i don't get why you're going for the strawman "kicking and screaming" thing, dude. are you actually reading my posts? things take liberties for the sake of spectacle or gameplay, yes, that is exactly what i am saying this game should do for the sake of the power fantasy it is trying but failing to create. link's sword cleaves through enemies, but he has to hit them multiple times because it's not very fun for him to kill them in one hit. and that's not even mentioning zelda's satisfying swordplay that makes even killing a rat in one hit satisfying thanks to liberal application of hitstop.
Saying you're being nitpicky and therefore "kicking and screaming" about the game not being 100% realistic is not a strawman, its pointing out you're being nitpicky while ignoring extremely basic videogame tropes.
How is it failing to create? Grunts get sliced open and killed instantly, while the trained jedi hunters have to be fought via parrying/dodging till you get through their guard. You keep going on and on and on and on about some power fantasy with the lightsaber, but other games dont focus on that fantasy ala KOTOR that get 0 flak for enemies taking hits like a champ with the lightsaber/force.
just like how it wouldn't be very fun to run around the entire game instakilling every single thing with the light saber, thanks for proving my point.
And you completely missed my point with this. I was saying whining about lethal weapons not being so lethal in video games is like bitching about zelda's sword not cleaving people in two when its a sword. Or if you want a better comparison, any gun/explosive in any FPS not outright killing people or downing them in a single hit.
Almost can't believe this is Source engine, Respawn are pushing it further than I thought it could go. Also the dynamic soundtrack is really nice, sounds like some classic John Williams stuff.
IIRC Fallen Order is on Unreal 4, not Source.
your overly aggressive stance here is bizarre considering our points are pretty much the same. yes, it would not be fun to run around the game instakilling everything. i am not saying you should. i never once stated the lightsaber should be an instant kill on everything. i am saying that if they are going to go down the route of weak troopers inbetween elite enemies, they should either throw a lot more stormtroopers at the player for them to cleave through or just make them tank a couple swings to make the force stuff more actively useful.
before you say anything, yes, i am aware that you probably will not be fighting one-hit-killable stormtroopers for the whole game, but you're bound to be fighting them for at least half of it
Are you sure? Has that been confirmed?
https://vertex-gaming.com/wp-content/uploads/2019/04/Star-Wars-Jedi-Fallen-Order-Unreal-Engine-4.jpg
From one of EA's community managers.
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